Player Matchup

Chernobog
Chernobog
DannielCp14
Chernobog
Level 87
God Stats
2W - 1L
1,501 SR
Queue Stats
208W - 264L
1,394 Elo+
Party 1
Artio
Artio
Joshuanz45
Artio
Level 78
God Stats
2W - 0L
1,615 SR
Queue Stats
106W - 114L
1,423 Elo+
Party 2
Mercury
Mercury
PooStains
Mercury
Level 68
God Stats
2W - 0L
1,539 SR
Queue Stats
114W - 119L
1,428 Elo+
Party 2
Sol
Sol
hernan6103
Sol
Level 106
God Stats
49W - 53L
1,512 SR
Queue Stats
210W - 285L
1,395 Elo+
Party 1
Osiris
Osiris
priskelle
Osiris
Level 61
God Stats
10W - 14L
1,394 SR
Queue Stats
86W - 83L
1,450 Elo+
Party 2
Team Averages
Level 80
1,512 SR
1,418 Elo+

VS

Team Averages
Level 34
1,534 SR
1,423 Elo+
Loki
Loki
Hailskiba
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anubis
Anubis
Subrogation
Anubis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Artio
Artio
Tybotomusrex
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,376 Elo+
Party 4
Nike
Nike
cxmbatwxmbat
Nike
Level 105
God Stats
1W - 1L
1,701 SR
Queue Stats
2W - 6L
1,403 Elo+
Party 3
Apollo
Apollo
senpai_j1127
Apollo
Level 33
God Stats
22W - 25L
1,471 SR
Queue Stats
73W - 117L
1,337 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DannielCp14
Chernobog
11
2 / 0 / 1
6,661
555
6,427
4,496
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
10
2 / 0 / 4
6,481
540
3,314
6,008
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
PooStains
Mercury
11
1 / 2 / 5
6,248
521
1,447
8,281
2,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
0 / 1 / 0
7,322
610
2,834
5,610
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
priskelle
Osiris
12
4 / 0 / 2
7,249
604
8,693
8,622
7,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
0 / 4 / 0
5,047
421
2,236
6,620
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
11
1 / 0 / 1
6,136
511
1,781
4,210
1,926
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 2 / 1
5,694
475
3,394
9,692
3,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 0
5,817
485
3,817
8,085
4,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
9
0 / 2 / 0
5,446
454
3,768
8,363
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
1
3
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DannielCp14
Chernobog
2
0
1
2.5
L
Loki
0
4
0
0
W
Artio
2
0
4
4
W
Mercury
PooStains
Mercury
1
2
5
1.75
L
Anubis
1
0
1
1.5
L
0
2
1
0.25
L
0
2
0
0
W
0
1
0
0
W
Osiris
priskelle
Osiris
4
0
2
5
L
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,715
Damage
14,996
33,017
Taken
36,970
15,154
Mitigated
13,206
16,215
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DannielCp14
Chernobog
6,427
3,307
0
2,106
4,496
1,058
0
698
3,798
0
44,497
L
Loki
2,236
954
0
2,034
6,620
1,801
0
135
6,406
0
22,929
W
Artio
3,314
216
938
3,459
6,008
3,321
0
1,552
4,456
23,293
0
W
Mercury
PooStains
Mercury
1,447
824
0
3,198
8,281
2,080
0
1,076
7,205
0
33,085
L
Anubis
1,781
253
0
1,949
4,210
1,926
0
2,507
1,703
35,067
0
L
3,394
525
1,448
3,562
9,692
3,148
0
2,485
7,168
16,754
0
L
3,817
878
105
2,775
8,085
4,724
0
91
7,243
3,659
26,958
W
2,834
1,006
0
2,571
5,610
1,404
999
1,684
3,926
50,240
0
W
Osiris
priskelle
Osiris
8,693
2,967
172
3,771
8,622
7,291
0
1,184
7,438
0
37,408
L
Apollo
3,768
2,509
0
2,805
8,363
1,607
0
930
7,433
0
35,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,961
Gold Earned
28,140
390
Minions Killed
296
0
Camps Cleared
0
1,237,112
Distance Traveled
1,132,439
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,661
555
103
9
0
229,914
3
L
Loki
5,047
421
49
4
0
249,767
0
W
Artio
6,481
540
38
3
0
250,309
5
W
Mercury
6,248
521
58
5
0
268,798
1
L
Anubis
6,136
511
74
6
0
232,582
0
L
Artio
5,694
475
34
3
0
233,192
3
L
Nike
5,817
485
66
6
0
231,324
4
W
Sol
7,322
610
106
9
0
234,478
5
W
Osiris
7,249
604
85
7
0
253,613
3
L
Apollo
5,446
454
73
6
0
185,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role