Player Matchup

Ne Zha
Ne Zha
FLAVE x BL4ZzED
Ne Zha
Level 145
God Stats
49W - 30L
1,613 SR
Queue Stats
397W - 294L
1,653 Elo+
Party 1
He Bo
He Bo
MaGiCsQuIrReL4
He Bo
Level 158
God Stats
11W - 5L
1,742 SR
Queue Stats
497W - 378L
1,670 Elo+
Party 1
Heimdallr
Heimdallr
MrFister9165
Heimdallr
Level 112
God Stats
2W - 2L
1,557 SR
Queue Stats
24W - 25L
1,599 Elo+
Party 1
Team Averages
Level 138
1,637 SR
1,641 Elo+

VS

Team Averages
Level 132
1,669 SR
1,626 Elo+
Izanami
Izanami
All Good 46
Izanami
Level 149
God Stats
3W - 1L
1,862 SR
Queue Stats
142W - 116L
1,623 Elo+
Party 2
Raijin
Raijin
Dandyydanny
Raijin
Level 141
God Stats
0W - 1L
1,400 SR
Queue Stats
104W - 84L
1,624 Elo+
Party 2
Ares
Ares
shearm
Ares
Level 106
God Stats
18W - 6L
1,745 SR
Queue Stats
124W - 98L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 12
11,910
662
15,134
17,872
12,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

18
12 / 3 / 2
13,480
749
22,022
13,212
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Heimdallr
MrFister9165
Heimdallr
14
2 / 4 / 6
10,817
601
12,842
12,261
5,161
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
All Good 46
Izanami
15
4 / 6 / 4
11,340
630
9,903
17,444
7,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Raijin
15
1 / 6 / 8
10,874
604
9,473
12,104
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
shearm
Ares
15
6 / 5 / 4
12,723
707
13,092
24,005
24,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
17
Kills
11
11
Deaths
17
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
All Good 46
Izanami
4
6
4
1
L
Raijin
1
6
8
0.83
W
3
4
12
2.25
W
12
3
2
4.33
W
Heimdallr
MrFister9165
Heimdallr
2
4
6
1.25
L
Ares
shearm
Ares
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,998
Damage
32,468
43,345
Taken
53,553
22,755
Mitigated
37,420
11,589
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
All Good 46
Izanami
9,903
5,860
0
1,208
17,444
7,847
0
5,358
11,601
0
48,368
L
Raijin
9,473
1,124
0
1,279
12,104
4,672
0
5,262
6,326
37,188
0
W
15,134
4,583
0
6,536
17,872
12,916
0
9,209
8,663
0
39,532
W
22,022
178
413
3,397
13,212
4,678
570
7,025
6,187
65,219
0
W
Heimdallr
MrFister9165
Heimdallr
12,842
5,253
0
1,243
12,261
5,161
2,129
6,512
5,749
0
42,120
L
Ares
shearm
Ares
13,092
133
0
4,834
24,005
24,901
0
10,801
12,021
17,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,207
Gold Earned
34,937
231
Minions Killed
180
10
Camps Cleared
5
949,983
Distance Traveled
948,491
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,340
630
95
5
3
333,827
0
L
Raijin
10,874
604
77
4
1
267,817
1
W
Ne Zha
11,910
662
39
2
4
323,930
0
W
He Bo
13,480
749
115
6
4
325,041
4
W
Heimdallr
10,817
601
77
4
2
301,012
0
L
Ares
12,723
707
8
0
1
346,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role