Player Matchup

Merlin
Merlin
 
Merlin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Mikaze3
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,069 Elo+
Party 1
Danzaburou
Danzaburou
edwinm22
Danzaburou
Level 60
God Stats
28W - 34L
1,455 SR
Queue Stats
95W - 190L
1,297 Elo+
Party 1
Team Averages
Level 37
1,485 SR
1,289 Elo+

VS

Team Averages
Level 75
1,404 SR
1,398 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
P2Fity
Ares
Level 43
God Stats
2W - 3L
1,206 SR
Queue Stats
5W - 7L
1,214 Elo+
Solo
Ah Puch
Ah Puch
shankpana
Ah Puch
Level 119
God Stats
19W - 18L
1,506 SR
Queue Stats
53W - 54L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 6 / 1
7,277
606
7,769
12,451
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 8 / 1
7,059
588
1,526
10,249
3,554
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
edwinm22
Danzaburou
11
1 / 8 / 2
7,802
650
8,825
16,476
5,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
6 / 3 / 11
9,540
795
8,510
7,689
3,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
P2Fity
Ares
12
2 / 0 / 10
8,995
750
2,995
10,640
11,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
shankpana
Ah Puch
15
14 / 0 / 7
10,968
914
23,882
10,420
4,693
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
3
Kills
22
22
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
1
0.25
W
Heimdallr
 
Heimdallr
6
3
11
3.83
L
1
8
1
0.19
W
Ares
P2Fity
Ares
2
0
10
7
L
Danzaburou
edwinm22
Danzaburou
1
8
2
0.25
W
Ah Puch
shankpana
Ah Puch
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,120
Damage
35,387
39,176
Taken
28,749
13,601
Mitigated
19,305
1,311
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,769
184
0
295
12,451
4,361
0
9,311
3,140
28,262
0
W
Heimdallr
 
Heimdallr
8,510
3,279
0
1,206
7,689
3,462
1,568
1,858
5,719
0
37,007
L
1,526
314
135
24
10,249
3,554
0
8,103
2,146
7,178
0
W
Ares
P2Fity
Ares
2,995
151
0
2,305
10,640
11,150
79
3,864
6,410
14,458
0
L
Danzaburou
edwinm22
Danzaburou
8,825
4,209
0
857
16,476
5,686
0
9,675
6,801
0
22,970
W
Ah Puch
shankpana
Ah Puch
23,882
1,360
0
5,128
10,420
4,693
836
3,814
6,308
55,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,138
Gold Earned
29,503
115
Minions Killed
161
2
Camps Cleared
8
575,640
Distance Traveled
660,102
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,277
606
65
5
1
203,799
3
W
Heimdallr
9,540
795
70
6
2
197,247
0
L
Ra
7,059
588
9
1
0
156,797
0
W
Ares
8,995
750
21
2
0
226,311
1
L
Danzaburou
7,802
650
41
3
1
215,044
1
W
Ah Puch
10,968
914
70
6
6
236,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role