Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BigRob45
Olorun
Level 77
God Stats
2W - 1L
1,692 SR
Queue Stats
271W - 169L
1,628 Elo+
Party 2
Anubis
Anubis
WodkaBoi
Anubis
Level 141
God Stats
5W - 5L
1,582 SR
Queue Stats
286W - 188L
1,692 Elo+
Party 2
Team Averages
Level 105
1,555 SR
1,564 Elo+

VS

Team Averages
Level 89
1,397 SR
1,514 Elo+
Amaterasu
Amaterasu
Arrakeen
Amaterasu
Level 66
God Stats
9W - 6L
1,618 SR
Queue Stats
53W - 74L
1,495 Elo+
Party 3
Bakasura
Bakasura
Azorkus
Bakasura
Level 126
God Stats
0W - 6L
1,100 SR
Queue Stats
112W - 153L
1,528 Elo+
Party 3
Hachiman
Hachiman
BRaYNzz
Hachiman
Level 84
God Stats
14W - 13L
1,547 SR
Queue Stats
73W - 93L
1,505 Elo+
Party 3
Sobek
Sobek
GamingWizard01
Sobek
Level 44
God Stats
3W - 8L
1,238 SR
Queue Stats
182W - 154L
1,522 Elo+
Party 1
Agni
Agni
TheMojMan
Agni
Level 123
God Stats
2W - 3L
1,482 SR
Queue Stats
241W - 207L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
9 / 0 / 9
7,375
738
10,412
8,072
3,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chiron
 
Chiron
11
4 / 0 / 7
6,889
689
5,250
5,176
1,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
 
Sylvanus
11
2 / 1 / 1
6,557
656
4,331
5,980
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
BigRob45
Olorun
10
5 / 1 / 2
6,291
629
3,303
3,926
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
WodkaBoi
Anubis
11
4 / 1 / 6
6,664
666
3,068
4,387
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Arrakeen
Amaterasu
9
1 / 4 / 0
5,007
501
3,421
7,323
3,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Azorkus
Bakasura
9
1 / 7 / 1
5,420
542
2,988
8,162
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
BRaYNzz
Hachiman
7
1 / 5 / 0
4,707
471
1,842
6,949
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 5 / 0
3,938
394
1,068
7,093
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
7
0 / 4 / 2
4,436
444
3,445
4,662
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
24
Kills
3
3
Deaths
25
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
9
0
9
13.5
W
Chiron
 
Chiron
4
0
7
7.5
W
Sylvanus
 
Sylvanus
2
1
1
2.5
L
Amaterasu
Arrakeen
Amaterasu
1
4
0
0.25
L
Bakasura
Azorkus
Bakasura
1
7
1
0.21
L
Hachiman
BRaYNzz
Hachiman
1
5
0
0.2
W
Olorun
BigRob45
Olorun
5
1
2
6
L
0
5
0
0
L
Agni
0
4
2
0.25
W
Anubis
WodkaBoi
Anubis
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,364
Damage
12,764
27,541
Taken
34,189
12,198
Mitigated
10,699
13,767
Healing
5,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,412
3,764
489
2,884
8,072
3,411
747
983
6,740
0
40,695
W
Chiron
 
Chiron
5,250
2,323
102
2,818
5,176
1,743
1,824
1,840
3,276
0
39,256
W
Sylvanus
 
Sylvanus
4,331
970
112
3,250
5,980
4,092
196
0
5,620
27,379
6,648
L
Amaterasu
Arrakeen
Amaterasu
3,421
873
37
1,705
7,323
3,534
0
4,683
2,640
0
22,398
L
Bakasura
Azorkus
Bakasura
2,988
1,937
0
1,324
8,162
2,588
0
1,365
6,676
0
21,144
L
Hachiman
BRaYNzz
Hachiman
1,842
788
0
914
6,949
1,110
0
2,624
4,145
0
14,765
W
Olorun
BigRob45
Olorun
3,303
1,642
183
1,620
3,926
1,399
2,104
1,284
2,522
22,503
4,971
L
1,068
241
104
825
7,093
2,686
0
807
6,087
4,150
0
L
Agni
3,445
37
0
125
4,662
781
0
370
4,208
17,237
0
W
Anubis
WodkaBoi
Anubis
3,068
0
0
2,309
4,387
1,553
0
406
3,838
36,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,776
Gold Earned
23,508
364
Minions Killed
182
0
Camps Cleared
0
933,194
Distance Traveled
859,972
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,375
738
62
6
0
214,109
1
W
Chiron
6,889
689
77
8
0
190,641
1
W
Sylvanus
6,557
656
75
8
0
158,487
2
L
Amaterasu
5,007
501
56
6
0
196,438
2
L
Bakasura
5,420
542
57
6
0
194,916
3
L
Hachiman
4,707
471
29
3
0
157,662
2
W
Olorun
6,291
629
57
6
0
179,069
3
L
Sobek
3,938
394
11
1
0
132,940
1
L
Agni
4,436
444
29
3
0
178,016
1
W
Anubis
6,664
666
93
9
0
190,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role