Player Matchup

Chiron
Chiron
Gold II
CoSieBanuje
Chiron
Gold II
Level 68
God Stats
1W - 0L
1,639 SR
Queue Stats
8W - 1L
1,941 MMR
Party 1
Hun Batz
Hun Batz
Silver I
Qashiyahu
Hun Batz
Silver I
Level 87
God Stats
1W - 0L
1,361 SR
Queue Stats
13W - 11L
1,504 MMR
Solo
Thoth
Thoth
Gold II
öôòø
Thoth
Gold II
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,941 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 70
1,500 SR
1,795 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 153
1,530 SR
1,500 MMR
Agni
Agni
Bronze III
BabboFreeze
Agni
Bronze III
Level 139
God Stats
0W - 1L
1,763 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Cupid
Cupid
Bronze III
BabboLudwig
Cupid
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Thor
Thor
Bronze III
Gaudio
Thor
Bronze III
Level 160
God Stats
0W - 1L
1,327 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
13 / 5 / 15
14,269
839
27,122
22,638
10,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Hun Batz
Qashiyahu
Hun Batz
17
8 / 8 / 18
13,900
818
14,315
18,763
10,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
öôòø
Thoth
18
15 / 6 / 15
14,235
837
20,370
15,260
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
GebNoxBacchusAphroditeHou Yi

VS

Bans
Chang'eFenrirPoseidonZeusSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 13 / 6
13,813
813
13,000
17,624
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 13 / 11
12,705
747
14,227
23,304
5,620
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
Gaudio
Thor
17
8 / 10 / 7
14,358
845
17,216
29,442
20,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
43
36
Kills
19
19
Deaths
36
48
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
13
6
0.77
L
4
13
11
0.73
W
Chiron
13
5
15
4.1
L
Thor
Gaudio
Thor
8
10
7
1.15
W
Hun Batz
Qashiyahu
Hun Batz
8
8
18
2.13
W
Thoth
öôòø
Thoth
15
6
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,807
Damage
44,443
56,661
Taken
70,370
26,627
Mitigated
30,011
14,932
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,000
555
0
609
17,624
4,254
0
4,682
12,612
49,781
0
L
14,227
7,909
262
3,482
23,304
5,620
0
6,955
16,065
0
37,227
W
Chiron
27,122
13,489
686
10,626
22,638
10,577
1,411
5,756
16,311
0
51,964
L
Thor
Gaudio
Thor
17,216
3,320
0
4,543
29,442
20,137
852
9,289
19,338
6,194
32,314
W
Hun Batz
Qashiyahu
Hun Batz
14,315
4,636
0
1,396
18,763
10,523
0
7,516
10,808
0
44,459
W
Thoth
öôòø
Thoth
20,370
1,361
0
2,224
15,260
5,527
1,305
2,529
12,427
57,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,404
Gold Earned
40,876
225
Minions Killed
148
13
Camps Cleared
2
836,191
Distance Traveled
835,436
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,813
813
77
5
0
267,226
2
L
Cupid
12,705
747
25
1
1
268,913
1
W
Chiron
14,269
839
71
4
3
278,209
2
L
Thor
14,358
845
46
3
1
299,297
6
W
Hun Batz
13,900
818
72
4
8
268,880
2
W
Thoth
14,235
837
82
5
2
289,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role