Player Matchup

Zeus
Zeus
 
Zeus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Aizakkuu
Sobek
Level 100
God Stats
21W - 25L
1,605 SR
Queue Stats
475W - 457L
1,501 Elo+
Solo
Charybdis
Charybdis
Mudde78
Charybdis
Level 64
God Stats
30W - 17L
1,746 SR
Queue Stats
286W - 223L
1,620 Elo+
Party 2
Baron Samedi
Baron Samedi
Schafa
Baron Samedi
Level 147
God Stats
1W - 4L
1,501 SR
Queue Stats
130W - 115L
1,587 Elo+
Solo
Mulan
Mulan
plazysyn
Mulan
Level 160
God Stats
1W - 1L
1,836 SR
Queue Stats
106W - 117L
1,564 Elo+
Solo
Team Averages
Level 119
1,638 SR
1,554 Elo+

VS

Team Averages
Level 150
1,656 SR
1,670 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Boonefire
Neith
Level 160
God Stats
25W - 5L
1,910 SR
Queue Stats
796W - 173L
1,785 Elo+
Party 1
Terra
Terra
DaneTheBeast
Terra
Level 148
God Stats
4W - 0L
1,949 SR
Queue Stats
63W - 57L
1,589 Elo+
Solo
Raijin
Raijin
VanFocx
Raijin
Level 124
God Stats
1W - 1L
1,420 SR
Queue Stats
24W - 12L
1,695 Elo+
Solo
Agni
Agni
YouNNоn
Agni
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
474W - 139L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 6 / 4
9,920
992
10,588
10,545
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power

Sobek
Aizakkuu
Sobek
15
0 / 5 / 8
9,931
993
6,345
24,803
23,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Shield of Regrowth

Shield of Regrowth

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain +30% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Mudde78
Charybdis
15
2 / 5 / 7
9,677
968
8,502
15,103
4,970
Death's Toll

Death's Toll

+15
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+40
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Schafa
Baron Samedi
15
3 / 7 / 5
9,578
958
7,313
14,559
7,285
Warlock's Staff

Warlock's Staff

+95
Magical Power
+150
Health
+200
Mana
+10
Magical Penetration

PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 75 Stacks)

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+70
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+10
Magical Power
+20
Magical Protection

Mulan
plazysyn
Mulan
16
2 / 6 / 8
9,664
966
15,575
21,037
18,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+20
Physical Power
+15
Physical Protection

Team 1 Tickets

138

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 4 / 9
11,418
1,142
13,257
12,870
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 40% of your Physical Power. This can only occur once every 45 seconds.

Neith
Boonefire
Neith
17
11 / 4 / 12
12,193
1,219
27,903
15,101
6,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+7%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 3000 Health.

The Executioner

The Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

18
2 / 1 / 22
10,318
1,032
10,428
10,834
13,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Fortified Scepter

Fortified Scepter

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
VanFocx
Raijin
17
5 / 1 / 19
11,219
1,122
13,920
6,914
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+80
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+12
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Agni
17
1 / 1 / 18
9,761
976
16,171
6,767
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 3000 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
109
11
Kills
29
29
Deaths
11
32
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
6
4
1
W
Da Ji
 
Da Ji
10
4
9
3.63
L
Sobek
Aizakkuu
Sobek
0
5
8
0.8
W
Neith
Boonefire
Neith
11
4
12
4.25
W
2
1
22
13
L
Charybdis
Mudde78
Charybdis
2
5
7
1.1
L
Baron Samedi
Schafa
Baron Samedi
3
7
5
0.79
W
Raijin
VanFocx
Raijin
5
1
19
14.5
W
Agni
1
1
18
10
L
Mulan
plazysyn
Mulan
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,323
Damage
81,679
86,047
Taken
52,486
57,546
Mitigated
31,564
7,667
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,588
1,485
0
0
10,545
3,260
0
4,449
6,096
24,587
0
W
Da Ji
 
Da Ji
13,257
3,494
0
0
12,870
5,528
0
7,575
5,083
0
22,866
L
Sobek
Aizakkuu
Sobek
6,345
288
0
2,162
24,803
23,277
0
11,161
13,642
12,895
0
W
Neith
Boonefire
Neith
27,903
13,048
0
4,037
15,101
6,602
0
7,488
7,455
0
48,953
W
10,428
1,200
1,612
1,700
10,834
13,298
0
5,204
5,390
20,342
0
L
Charybdis
Mudde78
Charybdis
8,502
4,403
0
1,013
15,103
4,970
0
6,962
8,141
0
33,599
L
Baron Samedi
Schafa
Baron Samedi
7,313
642
1,649
1,532
14,559
7,285
0
8,570
5,989
34,169
0
W
Raijin
VanFocx
Raijin
13,920
2,061
0
1,269
6,914
3,131
0
2,996
3,814
37,435
0
W
Agni
16,171
1,494
591
1,318
6,767
3,005
0
2,617
4,122
43,112
0
L
Mulan
plazysyn
Mulan
15,575
2,343
0
1,311
21,037
18,754
0
9,377
11,660
5,293
24,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,770
Gold Earned
54,909
197
Minions Killed
202
6
Camps Cleared
11
957,428
Distance Traveled
1,009,773
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,920
992
44
4
0
195,536
1
W
Da Ji
11,418
1,142
20
2
5
194,169
0
L
Sobek
9,931
993
14
1
1
197,101
0
W
Neith
12,193
1,219
41
4
1
193,202
0
W
Terra
10,318
1,032
15
2
0
219,305
4
L
Charybdis
9,677
968
53
5
2
183,746
1
L
Baron Samedi
9,578
958
60
6
2
175,514
0
W
Raijin
11,219
1,122
57
6
3
192,753
2
W
Agni
9,761
976
69
7
2
210,344
0
L
Mulan
9,664
966
26
3
1
205,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role