Player Matchup

Ah Puch
Ah Puch
FaeFlake
Ah Puch
Level 109
God Stats
2W - 2L
1,646 SR
Queue Stats
381W - 377L
1,476 Elo+
Solo
Sol
Sol
Itsumy
Sol
Level 156
God Stats
0W - 1L
1,696 SR
Queue Stats
60W - 52L
1,542 Elo+
Solo
Fafnir
Fafnir
SaVeuR WeeD
Fafnir
Level 158
God Stats
0W - 1L
1,317 SR
Queue Stats
53W - 61L
1,499 Elo+
Solo
Charybdis
Charybdis
ShadowBoy159
Charybdis
Level 109
God Stats
0W - 1L
1,217 SR
Queue Stats
17W - 24L
1,520 Elo+
Solo
Hou Yi
Hou Yi
barretrifle
Hou Yi
Level 81
God Stats
4W - 5L
1,572 SR
Queue Stats
389W - 386L
1,522 Elo+
Solo
Team Averages
Level 123
1,490 SR
1,512 Elo+

VS

Team Averages
Level 143
1,651 SR
1,500 Elo+
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
HombreCaiman876
Ares
Level 148
God Stats
5W - 0L
1,869 SR
Queue Stats
298W - 314L
1,548 Elo+
Solo
Neith
Neith
Pulling A Steve
Neith
Level 156
God Stats
5W - 1L
1,597 SR
Queue Stats
87W - 93L
1,498 Elo+
Party 2
Bacchus
Bacchus
Squirtleblade22
Bacchus
Level 126
God Stats
5W - 2L
1,641 SR
Queue Stats
245W - 259L
1,482 Elo+
Party 1
Hercules
Hercules
gameboywinner
Hercules
Level 125
God Stats
5W - 2L
1,647 SR
Queue Stats
244W - 242L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FaeFlake
Ah Puch
18
1 / 4 / 4
10,008
667
20,139
13,669
7,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 6s. You are healed for 100% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Itsumy
Sol
17
3 / 6 / 6
10,482
699
15,802
14,632
4,830
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+90
Magical Power
+20%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 10% of your Magical Power. This effect does not hit structures.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Fafnir
17
1 / 3 / 10
10,758
717
9,670
28,570
34,403
Sovereignty

Sovereignty

+250
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
ShadowBoy159
Charybdis
16
1 / 6 / 10
9,932
662
11,098
15,214
6,251
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 25% of the damage dealt to targets.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Short Sword

Short Sword

+25
Physical Power

Hou Yi
18
9 / 7 / 4
11,917
794
24,975
15,825
6,654
Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 3000 Health.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
5 / 1 / 16
11,493
766
11,415
10,682
4,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 25% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
0 / 4 / 19
11,022
735
8,828
23,854
23,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

20
9 / 3 / 13
12,497
833
24,892
14,686
6,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 15% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

18
5 / 5 / 10
11,202
747
16,847
22,718
17,154
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+12
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hercules
gameboywinner
Hercules
20
7 / 2 / 14
12,140
809
14,655
25,614
32,481
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Caduceus Shield

Caduceus Shield

+25
Physical Power
+30
Physical Protection
+30
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
98
15
Kills
26
26
Deaths
15
34
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
1
16
13
L
Ah Puch
FaeFlake
Ah Puch
1
4
4
0.75
W
0
4
19
2.38
L
Sol
Itsumy
Sol
3
6
6
1
W
9
3
13
5.17
L
Fafnir
1
3
10
2
L
Charybdis
ShadowBoy159
Charybdis
1
6
10
1
W
5
5
10
2
L
Hou Yi
9
7
4
1.57
W
Hercules
gameboywinner
Hercules
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,684
Damage
76,637
87,910
Taken
97,554
59,720
Mitigated
83,761
28,217
Healing
48,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,415
1,293
6,018
4,918
10,682
4,163
1,695
6,536
4,146
0
23,986
L
Ah Puch
FaeFlake
Ah Puch
20,139
2,151
34
3,783
13,669
7,582
351
4,493
8,915
42,048
0
W
8,828
308
1,304
7,034
23,854
23,228
629
11,409
12,445
12,588
0
L
Sol
Itsumy
Sol
15,802
2,983
1,638
3,522
14,632
4,830
991
5,352
8,931
31,747
0
W
24,892
9,245
985
5,056
14,686
6,735
2,335
8,204
6,482
0
60,924
L
Fafnir
9,670
1,506
1,998
10,951
28,570
34,403
6
6,071
21,398
15,429
0
L
Charybdis
ShadowBoy159
Charybdis
11,098
5,463
1,485
2,913
15,214
6,251
616
5,324
9,492
0
27,879
W
16,847
1,280
1,281
6,610
22,718
17,154
641
9,290
13,428
24,264
0
L
Hou Yi
24,975
8,836
759
1,134
15,825
6,654
1,254
3,366
12,057
0
40,435
W
Hercules
gameboywinner
Hercules
14,655
2,978
2,304
12,827
25,614
32,481
685
10,172
15,442
0
27,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,097
Gold Earned
58,354
156
Minions Killed
161
0
Camps Cleared
0
1,258,105
Distance Traveled
1,447,663
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,493
766
29
2
0
293,440
1
L
Ah Puch
10,008
667
40
3
0
250,024
4
W
Ares
11,022
735
5
0
0
291,341
1
L
Sol
10,482
699
39
3
0
262,909
1
W
Neith
12,497
833
67
4
0
278,244
2
L
Fafnir
10,758
717
3
0
0
291,110
0
L
Charybdis
9,932
662
50
3
0
236,094
1
W
Bacchus
11,202
747
21
1
0
266,781
0
L
Hou Yi
11,917
794
24
2
0
217,968
1
W
Hercules
12,140
809
39
3
0
317,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role