Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Ally3x
Discordia
Level 29
God Stats
2W - 1L
1,872 SR
Queue Stats
10W - 9L
1,537 Elo+
Party 1
Terra
Terra
Got30dllrs
Terra
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,537 Elo+
Party 1
Team Averages
Level 62
1,624 SR
1,524 Elo+

VS

Team Averages
Level 28
1,447 SR
1,382 Elo+
Chronos
Chronos
DRoseee
Chronos
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 2
Artemis
Artemis
left_atreus1
Artemis
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,242 Elo+
Party 2
Fenrir
Fenrir
nismoex
Fenrir
Level 63
God Stats
2W - 8L
1,340 SR
Queue Stats
79W - 110L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
8 / 3 / 7
8,776
878
9,970
6,849
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Ally3x
Discordia
12
5 / 2 / 8
8,032
803
6,918
6,301
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
12
2 / 0 / 13
8,524
852
5,642
7,714
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DRoseee
Chronos
9
0 / 6 / 1
5,872
587
3,832
7,488
2,317
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
left_atreus1
Artemis
9
0 / 8 / 3
6,240
624
3,412
9,630
3,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
nismoex
Fenrir
12
5 / 1 / 0
7,486
749
6,470
8,084
6,144
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
5
5
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
3
7
3.83
W
Discordia
Ally3x
Discordia
5
2
8
4.5
L
Chronos
DRoseee
Chronos
0
6
1
0.08
W
Terra
2
0
13
8.5
L
Artemis
left_atreus1
Artemis
0
8
3
0.19
L
Fenrir
nismoex
Fenrir
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,530
Damage
13,714
20,864
Taken
25,202
12,733
Mitigated
11,462
7,220
Healing
2,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,970
5,445
0
1,784
6,849
3,041
2,107
720
6,129
0
36,791
W
Discordia
Ally3x
Discordia
6,918
871
0
1,915
6,301
2,373
744
1,211
5,090
23,510
0
L
Chronos
DRoseee
Chronos
3,832
2,023
70
944
7,488
2,317
0
3,841
3,647
13,830
0
W
Terra
5,642
820
529
2,992
7,714
7,319
298
2,362
5,352
10,196
0
L
Artemis
left_atreus1
Artemis
3,412
883
0
319
9,630
3,001
0
5,044
4,586
0
13,784
L
Fenrir
nismoex
Fenrir
6,470
670
0
1,000
8,084
6,144
0
4,000
4,084
0
20,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,332
Gold Earned
19,598
112
Minions Killed
71
5
Camps Cleared
4
536,070
Distance Traveled
505,173
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,776
878
61
6
4
176,990
3
W
Discordia
8,032
803
42
4
1
165,681
2
L
Chronos
5,872
587
23
2
2
154,822
0
W
Terra
8,524
852
9
1
0
193,399
2
L
Artemis
6,240
624
17
2
0
143,501
0
L
Fenrir
7,486
749
31
3
2
206,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role