Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
 
Awilix
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CovidHoaxFE88
Ra
Level 101
God Stats
8W - 4L
1,536 SR
Queue Stats
125W - 90L
1,610 Elo+
Solo
Bacchus
Bacchus
Xistro
Bacchus
Level 105
God Stats
6W - 9L
1,562 SR
Queue Stats
307W - 291L
1,637 Elo+
Solo
Artemis
Artemis
sseverin
Artemis
Level 159
God Stats
3W - 0L
1,984 SR
Queue Stats
254W - 171L
1,709 Elo+
Party 2
Team Averages
Level 104
1,616 SR
1,591 Elo+

VS

Team Averages
Level 122
1,707 SR
1,596 Elo+
Hun Batz
Hun Batz
CaptainMarbalz
Hun Batz
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 99L
1,618 Elo+
Party 1
Osiris
Osiris
GrumpyGimpy
Osiris
Level 142
God Stats
0W - 2L
1,566 SR
Queue Stats
101W - 98L
1,633 Elo+
Party 1
Sol
Sol
Sm0ked0ut
Sol
Level 129
God Stats
0W - 1L
1,771 SR
Queue Stats
6W - 14L
1,485 Elo+
Party 1
Arachne
Arachne
SmileATW
Arachne
Level 62
God Stats
4W - 2L
1,838 SR
Queue Stats
219W - 215L
1,615 Elo+
Solo
Medusa
Medusa
XOTWOD
Medusa
Level 149
God Stats
0W - 1L
1,858 SR
Queue Stats
190W - 184L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
3 / 1 / 0
4,597
919
3,394
2,645
800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
 
Awilix
5
0 / 1 / 3
3,720
744
2,429
3,246
618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
2 / 1 / 0
3,975
795
1,263
1,474
267
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
Xistro
Bacchus
5
0 / 0 / 1
3,366
673
746
3,289
2,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
sseverin
Artemis
5
0 / 1 / 0
3,345
669
1,633
2,496
576
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
6
2 / 1 / 1
3,804
761
1,703
3,334
810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
5
0 / 2 / 1
3,201
640
1,103
4,151
2,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

6
1 / 0 / 0
3,609
722
2,080
2,865
576
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
SmileATW
Arachne
1
0 / 1 / 0
2,491
498
873
831
235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
XOTWOD
Medusa
7
1 / 1 / 1
3,745
749
1,880
3,418
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
4
4
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
0
3
W
Awilix
 
Awilix
0
1
3
1.5
L
Hun Batz
2
1
1
2.5
W
2
1
0
2
L
Osiris
0
2
1
0.25
L
1
0
0
1
L
Arachne
SmileATW
Arachne
0
1
0
0
L
Medusa
XOTWOD
Medusa
1
1
1
1.5
W
Bacchus
Xistro
Bacchus
0
0
1
0.5
W
Artemis
sseverin
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,465
Damage
7,639
13,150
Taken
14,599
4,530
Mitigated
4,537
5,287
Healing
6,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,394
2,314
101
884
2,645
800
662
0
2,464
0
19,761
W
Awilix
 
Awilix
2,429
1,294
0
1,412
3,246
618
0
0
3,246
0
11,713
L
Hun Batz
1,703
800
0
1,348
3,334
810
0
812
2,522
0
11,712
W
1,263
144
11
641
1,474
267
121
0
1,474
17,125
0
L
Osiris
1,103
244
0
1,347
4,151
2,048
0
0
4,151
0
7,359
L
2,080
907
0
1,689
2,865
576
0
54
2,811
16,075
0
L
Arachne
SmileATW
Arachne
873
640
0
240
831
235
0
272
559
0
1,098
L
Medusa
XOTWOD
Medusa
1,880
1,045
0
1,668
3,418
868
0
871
2,547
0
18,937
W
Bacchus
Xistro
Bacchus
746
116
26
1,442
3,289
2,269
0
829
2,460
4,314
0
W
Artemis
sseverin
Artemis
1,633
693
0
770
2,496
576
0
1,251
1,245
0
14,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,003
Gold Earned
16,850
133
Minions Killed
118
0
Camps Cleared
0
507,985
Distance Traveled
435,196
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,597
919
34
7
0
99,841
1
W
Awilix
3,720
744
32
6
0
105,299
0
L
Hun Batz
3,804
761
29
6
0
119,900
0
W
Ra
3,975
795
33
7
0
105,200
1
L
Osiris
3,201
640
20
4
0
112,934
1
L
Sol
3,609
722
33
7
0
88,061
2
L
Arachne
2,491
498
0
0
0
26,788
1
L
Medusa
3,745
749
36
7
0
87,513
1
W
Bacchus
3,366
673
8
2
0
114,701
2
W
Artemis
3,345
669
26
5
0
82,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role