Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Gashlo
Vamana
Level 57
God Stats
10W - 12L
1,398 SR
Queue Stats
219W - 290L
1,338 Elo+
Party 2
Merlin
Merlin
Peresvet1315
Merlin
Level 8
God Stats
10W - 16L
1,584 SR
Queue Stats
14W - 26L
1,285 Elo+
Party 2
Team Averages
Level 43
1,494 SR
1,374 Elo+

VS

Team Averages
Level 112
1,582 SR
1,459 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Dr_Matt_04
Chaac
Level 106
God Stats
5W - 1L
1,629 SR
Queue Stats
115W - 102L
1,479 Elo+
Solo
Medusa
Medusa
jaitower1999
Medusa
Level 100
God Stats
35W - 18L
1,617 SR
Queue Stats
385W - 341L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
0 / 8 / 1
6,939
534
4,025
9,314
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
Gashlo
Vamana
11
1 / 5 / 0
7,742
596
4,304
13,150
8,223
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
12
0 / 5 / 1
7,364
566
5,576
10,191
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 12
9,307
716
11,250
6,767
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
14
5 / 0 / 11
9,606
739
6,540
10,222
8,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
14
10 / 1 / 7
10,240
788
10,454
8,348
3,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
18
18
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
8
1
0.06
W
Merlin
 
Merlin
3
0
12
9
W
Chaac
5
0
11
10.5
L
Vamana
Gashlo
Vamana
1
5
0
0.2
L
Merlin
0
5
1
0.1
W
Medusa
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,905
Damage
28,244
32,655
Taken
25,337
14,804
Mitigated
13,488
8,659
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,025
95
445
2,485
9,314
3,366
38
3,179
5,729
0
8,670
W
Merlin
 
Merlin
11,250
305
0
1,046
6,767
2,164
776
1,198
5,569
45,658
0
W
Chaac
6,540
887
826
5,351
10,222
8,242
165
2,398
7,824
0
22,017
L
Vamana
Gashlo
Vamana
4,304
2,058
153
3,433
13,150
8,223
0
2,922
9,591
0
17,121
L
Merlin
5,576
407
378
1,765
10,191
3,215
0
4,526
5,127
28,227
0
W
Medusa
10,454
3,250
0
326
8,348
3,082
2,021
2,303
6,045
0
39,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,045
Gold Earned
29,153
88
Minions Killed
178
2
Camps Cleared
9
652,470
Distance Traveled
753,808
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,939
534
10
1
0
222,185
4
W
Merlin
9,307
716
87
7
5
232,047
4
W
Chaac
9,606
739
38
3
0
262,073
1
L
Vamana
7,742
596
18
1
0
250,495
1
L
Merlin
7,364
566
60
5
2
179,790
0
W
Medusa
10,240
788
53
4
4
259,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role