Player Matchup

Merlin
Merlin
Gold IV
Andrewf
Merlin
Gold IV
Level 63
God Stats
5W - 11L
1,399 SR
Queue Stats
15W - 22L
1,574 MMR
Party 1
Sobek
Sobek
Gold IV
MrClash01
Sobek
Gold IV
Level 82
God Stats
1W - 3L
1,719 SR
Queue Stats
50W - 54L
1,539 MMR
Solo
Chaac
Chaac
Gold V
УткаЛесбиянка
Chaac
Gold V
Level 46
God Stats
1W - 3L
1,566 SR
Queue Stats
18W - 24L
1,494 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 64
1,561 SR
1,536 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,502 SR
1,473 MMR
Zeus
Zeus
Platinum I
 
Zeus
Platinum I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
PixYDarcy
Thanatos
Gold II
Level 85
God Stats
3W - 5L
1,506 SR
Queue Stats
399W - 467L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Andrewf
Merlin
13
3 / 9 / 6
10,711
669
7,523
15,516
5,164
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
MrClash01
Sobek
14
3 / 6 / 6
11,284
705
8,571
24,585
26,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 8 / 3
10,516
657
13,028
25,592
22,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ThothGilgameshBastetCabrakanAphrodite

VS

Bans
FenrirNoxHou YiOdinUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
5 / 2 / 17
11,912
745
21,504
10,095
5,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
 
Achilles
14
4 / 5 / 15
10,778
674
17,884
19,750
21,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
PixYDarcy
Thanatos
17
14 / 3 / 7
12,713
795
18,982
15,253
11,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
10
Kills
23
23
Deaths
10
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
2
17
6.75
W
Achilles
 
Achilles
4
5
15
2.3
L
Merlin
Andrewf
Merlin
3
9
6
0.67
L
Sobek
MrClash01
Sobek
3
6
6
1
W
Thanatos
PixYDarcy
Thanatos
14
3
7
5.83
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,122
Damage
58,370
65,693
Taken
45,098
54,009
Mitigated
38,330
14,028
Healing
24,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
21,504
2,035
0
5,575
10,095
5,080
1,515
3,482
6,350
73,507
0
W
Achilles
 
Achilles
17,884
4,761
0
5,468
19,750
21,633
358
7,287
11,933
0
25,820
L
Merlin
Andrewf
Merlin
7,523
265
0
1,205
15,516
5,164
900
4,382
10,523
30,128
0
L
Sobek
MrClash01
Sobek
8,571
730
817
6,039
24,585
26,566
27
8,750
15,173
23,940
0
W
Thanatos
PixYDarcy
Thanatos
18,982
4,933
0
13,351
15,253
11,617
967
5,687
9,095
0
32,971
L
13,028
2,248
449
5,518
25,592
22,279
804
8,653
15,633
0
29,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,511
Gold Earned
35,403
120
Minions Killed
161
3
Camps Cleared
10
856,545
Distance Traveled
944,016
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,912
745
122
8
8
305,577
3
W
Achilles
10,778
674
15
1
0
324,651
4
L
Merlin
10,711
669
41
3
1
262,950
3
L
Sobek
11,284
705
28
2
0
287,459
5
W
Thanatos
12,713
795
24
2
2
313,788
3
L
Chaac
10,516
657
51
3
2
306,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role