Player Matchup

Tiamat
Tiamat
DarkRepulzer
Tiamat
Level 158
God Stats
16W - 6L
1,846 SR
Queue Stats
123W - 74L
1,612 Elo+
Party 3
Ravana
Ravana
Dragonabyss8
Ravana
Level 157
God Stats
7W - 8L
1,572 SR
Queue Stats
127W - 89L
1,576 Elo+
Party 3
Chaac
Chaac
GarbageSushi
Chaac
Level 86
God Stats
11W - 5L
1,824 SR
Queue Stats
47W - 41L
1,550 Elo+
Party 3
Bacchus
Bacchus
LightKevy
Bacchus
Level 105
God Stats
3W - 3L
1,545 SR
Queue Stats
11W - 9L
1,499 Elo+
Party 3
Hou Yi
Hou Yi
TentacIeLover
Hou Yi
Level 33
God Stats
5W - 0L
2,014 SR
Queue Stats
45W - 5L
1,974 Elo+
Party 3
Team Averages
Level 108
1,760 SR
1,642 Elo+

VS

Team Averages
Level 108
1,462 SR
1,537 Elo+
Ra
Ra
FlamingoTart
Ra
Level 139
God Stats
0W - 2L
1,319 SR
Queue Stats
121W - 146L
1,314 Elo+
Party 1
Mulan
Mulan
RAZPUTIN343
Mulan
Level 159
God Stats
9W - 6L
1,463 SR
Queue Stats
575W - 531L
1,668 Elo+
Party 2
Bastet
Bastet
honeywitchh
Bastet
Level 40
God Stats
0W - 2L
1,395 SR
Queue Stats
61W - 100L
1,295 Elo+
Party 1
Atlas
Atlas
istaticcc
Atlas
Level 46
God Stats
1W - 2L
1,317 SR
Queue Stats
150W - 42L
1,729 Elo+
Party 2
Horus
Horus
l GwAFoO l
Horus
Level 158
God Stats
38W - 14L
1,816 SR
Queue Stats
353W - 220L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
4 / 2 / 9
11,056
737
17,627
9,162
6,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
17
2 / 4 / 9
10,257
684
8,165
11,635
5,837
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 11
10,213
681
10,906
12,066
8,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
LightKevy
Bacchus
17
2 / 1 / 12
11,261
751
8,366
11,765
15,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 4 / 4
12,627
842
15,233
11,088
4,156
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 8
11,403
760
13,397
13,537
5,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 5 / 5
10,872
725
11,960
17,474
18,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
15
1 / 6 / 5
8,982
599
4,238
11,119
4,217
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
istaticcc
Atlas
16
1 / 2 / 5
9,481
632
8,340
10,693
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
17
5 / 3 / 8
11,553
770
7,020
19,192
25,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
45
19
Kills
14
14
Deaths
19
45
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
2
9
4.25
W
Ravana
2
4
9
1.63
L
4
3
8
2.67
W
2
3
11
2.5
W
Bacchus
LightKevy
Bacchus
2
1
12
8
L
3
5
5
1.1
W
9
4
4
2.75
L
Bastet
1
6
5
0.58
L
Atlas
istaticcc
Atlas
1
2
5
1.75
L
Horus
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,297
Damage
44,955
55,716
Taken
72,015
40,408
Mitigated
58,756
12,678
Healing
22,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
17,627
992
330
3,363
9,162
6,400
535
2,461
6,515
45,633
0
W
Ravana
8,165
2,271
0
454
11,635
5,837
563
5,036
6,354
0
32,359
L
13,397
1,320
2,683
2,482
13,537
5,512
1,127
4,552
8,655
54,849
0
W
10,906
794
0
4,843
12,066
8,050
439
5,506
6,185
2,581
24,607
W
Bacchus
LightKevy
Bacchus
8,366
791
0
1,519
11,765
15,965
670
4,562
6,805
18,792
0
L
11,960
1,299
0
3,077
17,474
18,626
0
7,201
9,614
0
39,974
W
15,233
5,541
0
2,169
11,088
4,156
3,030
3,623
7,260
0
47,144
L
Bastet
4,238
1,217
21
914
11,119
4,217
318
3,587
7,173
0
20,613
L
Atlas
istaticcc
Atlas
8,340
3,049
0
808
10,693
4,829
0
3,773
6,574
35,996
0
L
Horus
7,020
2,541
5,728
6,430
19,192
25,572
41
6,997
11,490
0
13,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,414
Gold Earned
52,291
301
Minions Killed
303
7
Camps Cleared
8
1,403,789
Distance Traveled
1,422,003
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,056
737
86
6
4
295,371
3
W
Ravana
10,257
684
78
5
1
282,827
1
L
Ra
11,403
760
115
8
1
316,430
2
W
Chaac
10,213
681
47
3
0
276,067
0
W
Bacchus
11,261
751
25
2
0
290,051
4
L
Mulan
10,872
725
71
5
6
272,647
2
W
Hou Yi
12,627
842
65
4
2
259,473
2
L
Bastet
8,982
599
53
4
0
240,643
0
L
Atlas
9,481
632
52
3
1
293,367
4
L
Horus
11,553
770
12
1
0
298,916
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role