Player Matchup

Apollo
Apollo
Platinum III
 
Apollo
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold I
EternalChaos539
Bellona
Gold I
Level 156
God Stats
2W - 3L
1,462 SR
Queue Stats
236W - 227L
1,652 MMR
Solo
Chaac
Chaac
Gold I
XpectDefects
Chaac
Gold I
Level 152
God Stats
17W - 10L
1,713 SR
Queue Stats
1,064W - 1,070L
1,629 MMR
Solo
Geb
Geb
Platinum V
ll 2NiCE ll
Geb
Platinum V
Level 158
God Stats
2W - 9L
1,303 SR
Queue Stats
356W - 350L
1,663 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,496 SR
1,589 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,556 SR
1,603 MMR
Erlang Shen
Erlang Shen
Gold II
BillyTunasBrehh
Erlang Shen
Gold II
Level 123
God Stats
10W - 12L
1,568 SR
Queue Stats
351W - 348L
1,541 MMR
Party 1
Neith
Neith
Gold III
InBoooksBag04
Neith
Gold III
Level 106
God Stats
5W - 3L
1,635 SR
Queue Stats
43W - 40L
1,634 MMR
Solo
Horus
Horus
Platinum II
RICK_A_SAW__97
Horus
Platinum II
Level 146
God Stats
1W - 2L
1,617 SR
Queue Stats
166W - 163L
1,580 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
VinnySTORM
Morgan Le Fay
Platinum III
Level 160
God Stats
13W - 14L
1,553 SR
Queue Stats
896W - 888L
1,660 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
rugger875
Baron Samedi
Gold II
Level 159
God Stats
2W - 6L
1,406 SR
Queue Stats
981W - 980L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
6 / 4 / 12
13,707
596
19,718
19,558
6,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
20
7 / 4 / 13
13,625
592
17,239
11,594
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
1 / 3 / 3
12,657
550
8,306
19,747
17,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

20
8 / 2 / 13
13,510
587
16,188
17,836
10,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 2 / 14
12,239
532
16,764
17,627
12,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
CabrakanArtioBastetLoki

VS

Bans
GilgameshAchillesMulanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BillyTunasBrehh
Erlang Shen
18
2 / 7 / 7
10,838
471
13,871
24,662
12,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
4 / 3 / 2
11,540
502
11,833
17,382
6,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 5 / 4
8,748
380
4,778
23,851
27,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
VinnySTORM
Morgan Le Fay
17
4 / 7 / 3
10,830
471
11,768
16,081
6,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
rugger875
Baron Samedi
19
5 / 4 / 1
12,041
524
12,834
18,468
9,677
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
26
Kills
15
15
Deaths
26
55
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
4
12
3
W
Merlin
 
Merlin
7
4
13
3.38
L
Erlang Shen
BillyTunasBrehh
Erlang Shen
2
7
7
0.79
W
1
3
3
0.83
L
4
3
2
1.67
L
0
5
4
0.4
L
Morgan Le Fay
VinnySTORM
Morgan Le Fay
4
7
3
0.79
W
8
2
13
7.25
W
4
2
14
5.5
L
Baron Samedi
rugger875
Baron Samedi
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,215
Damage
55,084
86,362
Taken
100,444
50,671
Mitigated
63,885
40,655
Healing
32,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
19,718
15,233
0
6,532
19,558
6,634
5,124
2,891
16,555
0
120,175
W
Merlin
 
Merlin
17,239
719
350
3,529
11,594
4,061
1,189
5,171
6,009
86,849
0
L
Erlang Shen
BillyTunasBrehh
Erlang Shen
13,871
6,862
0
7,986
24,662
12,912
50
6,131
18,260
0
72,593
W
8,306
2,112
43
10,858
19,747
17,357
5,560
8,590
11,085
0
80,451
L
11,833
4,341
0
6,141
17,382
6,473
0
6,987
10,297
0
99,340
L
4,778
2,022
3,511
7,076
23,851
27,908
0
7,972
15,549
0
18,591
L
Morgan Le Fay
VinnySTORM
Morgan Le Fay
11,768
381
0
1,422
16,081
6,915
408
7,115
8,712
83,014
0
W
16,188
2,465
0
11,522
17,836
10,310
1,100
6,197
11,507
0
99,756
W
16,764
1,201
1,631
6,190
17,627
12,309
692
2,869
14,597
69,455
0
L
Baron Samedi
rugger875
Baron Samedi
12,834
714
575
5,596
18,468
9,677
726
5,258
13,073
82,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,738
Gold Earned
53,997
701
Minions Killed
603
0
Camps Cleared
0
2,280,462
Distance Traveled
2,013,758
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,707
596
172
7
0
427,776
3
W
Merlin
13,625
592
142
6
0
429,505
2
L
Erlang Shen
10,838
471
102
4
0
464,957
2
W
Bellona
12,657
550
165
7
0
400,890
1
L
Neith
11,540
502
171
7
0
398,484
5
L
Horus
8,748
380
30
1
0
424,209
5
L
Morgan Le Fay
10,830
471
132
6
0
376,399
3
W
Chaac
13,510
587
136
6
0
527,016
8
W
Geb
12,239
532
86
4
0
495,275
5
L
Baron Samedi
12,041
524
168
7
0
349,709
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role