Player Matchup

Sol
Sol
LAW666746
Sol
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 43L
1,595 Elo+
Party 1
Janus
Janus
NeeoMasteer
Janus
Level 155
God Stats
2W - 1L
1,539 SR
Queue Stats
53W - 46L
1,586 Elo+
Party 1
Mercury
Mercury
SeshiomanHMK
Mercury
Level 118
God Stats
3W - 1L
1,650 SR
Queue Stats
20W - 14L
1,619 Elo+
Party 1
Hercules
Hercules
Zuramp902
Hercules
Level 159
God Stats
1W - 2L
1,361 SR
Queue Stats
74W - 67L
1,581 Elo+
Party 1
Team Averages
Level 147
1,513 SR
1,595 Elo+

VS

Team Averages
Level 137
1,552 SR
1,523 Elo+
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Celes-VI
Athena
Level 140
God Stats
7W - 4L
1,569 SR
Queue Stats
103W - 82L
1,615 Elo+
Solo
Awilix
Awilix
Elgyum
Awilix
Level 109
God Stats
32W - 31L
1,613 SR
Queue Stats
34W - 32L
1,528 Elo+
Solo
Nu Wa
Nu Wa
Orrin999
Nu Wa
Level 148
God Stats
5W - 11L
1,525 SR
Queue Stats
51W - 61L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
8,536
854
5,626
6,528
2,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

16
7 / 0 / 7
9,754
975
14,273
10,597
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
SeshiomanHMK
Mercury
14
4 / 2 / 3
8,660
866
5,301
8,612
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Hercules
Zuramp902
Hercules
14
3 / 1 / 8
8,625
863
5,872
13,125
11,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 4 / 1
7,884
788
8,430
11,455
9,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Athena
Celes-VI
Athena
13
1 / 4 / 1
7,814
781
9,514
12,810
10,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
Elgyum
Awilix
12
1 / 4 / 1
7,143
714
3,193
7,215
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Orrin999
Nu Wa
14
0 / 5 / 2
8,042
804
7,622
7,443
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
4
1
0.88
L
Athena
Celes-VI
Athena
1
4
1
0.38
L
Awilix
Elgyum
Awilix
1
4
1
0.38
W
3
2
3
2.25
W
7
0
7
10.5
L
Nu Wa
Orrin999
Nu Wa
0
5
2
0.2
W
Mercury
SeshiomanHMK
Mercury
4
2
3
2.75
W
Hercules
Zuramp902
Hercules
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,072
Damage
28,759
38,862
Taken
38,923
20,828
Mitigated
26,340
12,222
Healing
5,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,430
2,077
0
4,272
11,455
9,683
119
5,210
6,041
0
21,049
L
Athena
Celes-VI
Athena
9,514
2,149
282
1,053
12,810
10,900
0
6,648
5,776
24,167
0
L
Awilix
Elgyum
Awilix
3,193
844
0
21
7,215
2,860
0
4,029
3,036
0
13,494
W
5,626
1,833
0
3,059
6,528
2,358
3,683
2,216
4,032
30,851
1,720
W
14,273
696
63
3,381
10,597
3,900
310
5,571
4,832
41,150
0
L
Nu Wa
Orrin999
Nu Wa
7,622
2,166
0
0
7,443
2,897
2,283
4,399
2,896
35,359
0
W
Mercury
SeshiomanHMK
Mercury
5,301
2,225
0
250
8,612
2,947
0
3,210
5,035
0
25,580
W
Hercules
Zuramp902
Hercules
5,872
1,473
776
4,693
13,125
11,623
73
5,892
6,920
3,272
18,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
30,883
213
Minions Killed
130
11
Camps Cleared
10
955,659
Distance Traveled
704,584
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,884
788
34
3
2
175,168
0
L
Athena
7,814
781
20
2
2
187,914
0
L
Awilix
7,143
714
19
2
1
184,513
2
W
Sol
8,536
854
66
7
4
206,142
1
W
Janus
9,754
975
77
8
3
266,784
1
L
Nu Wa
8,042
804
57
6
5
156,989
3
W
Mercury
8,660
866
51
5
2
257,016
0
W
Hercules
8,625
863
19
2
2
225,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role