Player Matchup

Skadi
Skadi
CHoji2
Skadi
Level 94
God Stats
43W - 36L
1,460 SR
Queue Stats
156W - 181L
1,340 Elo+
Solo
King Arthur
King Arthur
DT Kade
King Arthur
Level 48
God Stats
5W - 1L
1,446 SR
Queue Stats
96W - 113L
1,298 Elo+
Party 2
He Bo
He Bo
DetroitDemonn
He Bo
Level 78
God Stats
10W - 4L
1,500 SR
Queue Stats
186W - 185L
1,384 Elo+
Party 2
Gilgamesh
Gilgamesh
Ki-Khaled
Gilgamesh
Level 65
God Stats
26W - 19L
1,386 SR
Queue Stats
264W - 323L
1,335 Elo+
Solo
Bakasura
Bakasura
MagneticCash7
Bakasura
Level 68
God Stats
4W - 1L
1,458 SR
Queue Stats
197W - 216L
1,420 Elo+
Party 2
Team Averages
Level 71
1,450 SR
1,356 Elo+

VS

Team Averages
Level 87
1,478 SR
1,358 Elo+
Hel
Hel
CallMePalma
Hel
Level 71
God Stats
11W - 16L
1,430 SR
Queue Stats
95W - 117L
1,371 Elo+
Party 1
Gilgamesh
Gilgamesh
DragonKeeper1025
Gilgamesh
Level 81
God Stats
4W - 3L
1,477 SR
Queue Stats
81W - 100L
1,350 Elo+
Party 1
Ymir
Ymir
Joeyminati
Ymir
Level 87
God Stats
14W - 14L
1,384 SR
Queue Stats
57W - 60L
1,366 Elo+
Solo
Pele
Pele
Nocatu
Pele
Level 131
God Stats
21W - 23L
1,498 SR
Queue Stats
476W - 600L
1,374 Elo+
Solo
Neith
Neith
soultakerJJ
Neith
Level 64
God Stats
14W - 8L
1,600 SR
Queue Stats
231W - 251L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CHoji2
Skadi
7
0 / 1 / 1
4,464
496
3,165
2,758
562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
DT Kade
King Arthur
8
1 / 2 / 1
5,077
564
2,030
5,141
2,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 2
5,309
590
2,673
5,018
1,181
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Ki-Khaled
Gilgamesh
7
1 / 0 / 0
4,267
474
2,250
3,897
1,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bakasura
MagneticCash7
Bakasura
9
4 / 4 / 1
5,773
641
4,712
7,520
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 4
5,754
639
4,246
4,898
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
7
4 / 4 / 0
4,948
550
3,428
5,872
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 1
4,719
524
1,562
5,309
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
Nocatu
Pele
7
3 / 1 / 3
5,057
562
2,406
3,837
809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 1 / 2
4,188
465
2,944
3,590
1,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
11
11
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Skadi
CHoji2
Skadi
0
1
1
0.5
L
3
1
4
5
W
King Arthur
DT Kade
King Arthur
1
2
1
0.75
W
1
4
2
0.5
L
Gilgamesh
4
4
0
1
L
1
0
1
1.5
W
Gilgamesh
Ki-Khaled
Gilgamesh
1
0
0
1
W
Bakasura
MagneticCash7
Bakasura
4
4
1
1.13
L
Pele
Nocatu
Pele
3
1
3
4.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,830
Damage
14,586
24,334
Taken
23,506
8,015
Mitigated
8,192
6,665
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
CHoji2
Skadi
3,165
948
0
933
2,758
562
105
345
2,413
0
19,700
L
4,246
232
785
2,836
4,898
1,033
180
2,291
2,470
23,777
0
W
King Arthur
DT Kade
King Arthur
2,030
172
0
1,396
5,141
2,204
78
300
4,841
0
14,980
W
2,673
122
110
1,259
5,018
1,181
32
2,520
2,230
20,775
0
L
Gilgamesh
3,428
866
0
965
5,872
2,138
0
93
5,418
0
18,689
L
1,562
164
214
1,468
5,309
3,002
0
0
5,309
11,503
0
W
Gilgamesh
Ki-Khaled
Gilgamesh
2,250
398
83
1,332
3,897
1,541
0
917
2,980
0
9,044
W
Bakasura
MagneticCash7
Bakasura
4,712
3,725
0
1,552
7,520
2,527
64
1,339
6,062
0
22,230
L
Pele
Nocatu
Pele
2,406
674
0
1,211
3,837
809
0
289
3,486
0
13,185
L
2,944
1,239
0
1,029
3,590
1,210
155
0
3,479
0
17,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,890
Gold Earned
24,666
185
Minions Killed
167
0
Camps Cleared
0
847,470
Distance Traveled
816,178
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,464
496
38
4
0
153,115
1
L
Hel
5,754
639
61
7
0
174,549
0
W
King Arthur
5,077
564
36
4
0
175,615
0
W
He Bo
5,309
590
38
4
0
160,682
0
L
Gilgamesh
4,948
550
25
3
0
166,888
1
L
Ymir
4,719
524
16
2
0
171,258
3
W
Gilgamesh
4,267
474
15
2
0
174,027
0
W
Bakasura
5,773
641
58
6
0
184,031
0
L
Pele
5,057
562
32
4
0
154,452
2
L
Neith
4,188
465
33
4
0
149,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role