Player Matchup

Tiamat
Tiamat
Gold II
Jaimo
Tiamat
Gold II
Level 124
God Stats
10W - 19L
1,439 SR
Queue Stats
1,010W - 1,023L
1,613 MMR
Party 3
Chaac
Chaac
Gold III
MORNDOG
Chaac
Gold III
Level 124
God Stats
5W - 4L
1,737 SR
Queue Stats
450W - 437L
1,447 MMR
Solo
Geb
Geb
Gold IV
cazzuola
Geb
Gold IV
Level 136
God Stats
3W - 5L
1,389 SR
Queue Stats
280W - 286L
1,415 MMR
Solo
Thanatos
Thanatos
Silver I
covy
Thanatos
Silver I
Level 106
God Stats
15W - 16L
1,476 SR
Queue Stats
596W - 606L
1,206 MMR
Party 3
Medusa
Medusa
Gold IV
rodeheus
Medusa
Gold IV
Level 159
God Stats
31W - 22L
1,667 SR
Queue Stats
419W - 396L
1,413 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,542 SR
1,419 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,503 SR
1,419 MMR
Vulcan
Vulcan
Bronze III
Iluide3Boyka
Vulcan
Bronze III
Level 88
God Stats
0W - 1L
1,429 SR
Queue Stats
0W - 3L
1,459 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
MiLksHakE21
Gilgamesh
Gold III
Level 96
God Stats
6W - 11L
1,544 SR
Queue Stats
76W - 75L
1,513 MMR
Party 2
Xing Tian
Xing Tian
Gold V
Woodpecker35
Xing Tian
Gold V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,297 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
ZiomKowskYyY
Hou Yi
Bronze III
Level 126
God Stats
0W - 3L
1,542 SR
Queue Stats
0W - 3L
1,419 MMR
Party 1
Osiris
Osiris
Gold V
yoshiretro
Osiris
Gold V
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 60L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jaimo
Tiamat
15
1 / 0 / 5
8,527
609
5,430
6,679
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
MORNDOG
Chaac
15
5 / 2 / 1
8,776
627
8,934
12,190
6,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 0 / 8
7,893
564
3,774
8,805
4,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
covy
Thanatos
13
3 / 4 / 6
7,743
553
6,508
10,905
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
rodeheus
Medusa
14
9 / 2 / 4
9,089
649
11,155
8,764
2,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
CupidMulanLokiAthena

VS

Bans
CamazotzZeusCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
7
0 / 4 / 2
5,111
365
4,134
4,356
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MiLksHakE21
Gilgamesh
11
4 / 1 / 1
6,985
499
5,951
10,651
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Woodpecker35
Xing Tian
9
1 / 2 / 3
6,324
452
3,432
9,519
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
9
0 / 10 / 1
5,745
410
8,285
12,747
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
yoshiretro
Osiris
12
3 / 3 / 2
7,251
518
8,627
12,092
7,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
20
Kills
8
8
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
4
2
0.25
W
Tiamat
Jaimo
Tiamat
1
0
5
3.5
W
Chaac
MORNDOG
Chaac
5
2
1
2.75
L
Gilgamesh
MiLksHakE21
Gilgamesh
4
1
1
4.5
L
Xing Tian
Woodpecker35
Xing Tian
1
2
3
1.25
L
Hou Yi
0
10
1
0.05
W
2
0
8
6
W
Thanatos
covy
Thanatos
3
4
6
1.5
W
Medusa
rodeheus
Medusa
9
2
4
5.5
L
Osiris
yoshiretro
Osiris
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,801
Damage
30,429
47,343
Taken
49,365
20,868
Mitigated
20,723
29,308
Healing
11,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
4,134
1,438
0
0
4,356
860
0
358
3,928
13,728
0
W
Tiamat
Jaimo
Tiamat
5,430
1,256
0
4,050
6,679
3,334
203
827
5,852
60,057
0
W
Chaac
MORNDOG
Chaac
8,934
2,813
25
6,905
12,190
6,398
0
1,559
9,970
0
52,445
L
Gilgamesh
MiLksHakE21
Gilgamesh
5,951
1,474
0
3,344
10,651
3,454
0
2,210
8,324
0
34,412
L
Xing Tian
Woodpecker35
Xing Tian
3,432
471
826
1,439
9,519
5,643
0
2,133
7,286
14,505
0
L
Hou Yi
8,285
5,377
0
1,744
12,747
2,852
184
3,434
9,123
0
37,576
W
3,774
1,498
2,367
3,428
8,805
4,959
135
1,904
6,865
15,331
0
W
Thanatos
covy
Thanatos
6,508
1,443
0
9,791
10,905
3,359
0
1,762
9,042
0
47,516
W
Medusa
rodeheus
Medusa
11,155
5,713
0
2,742
8,764
2,818
2,941
1,748
7,016
0
70,381
L
Osiris
yoshiretro
Osiris
8,627
3,774
0
3,999
12,092
7,914
0
797
10,676
0
46,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,028
Gold Earned
31,416
487
Minions Killed
288
0
Camps Cleared
0
1,418,345
Distance Traveled
1,306,411
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,111
365
27
2
0
256,852
5
W
Tiamat
8,527
609
134
10
0
256,082
8
W
Chaac
8,776
627
113
8
0
284,918
2
L
Gilgamesh
6,985
499
73
5
0
311,381
4
L
Xing Tian
6,324
452
26
2
0
254,672
5
L
Hou Yi
5,745
410
75
5
0
215,035
3
W
Geb
7,893
564
16
1
0
308,194
5
W
Thanatos
7,743
553
100
7
0
284,961
5
W
Medusa
9,089
649
124
9
0
284,190
4
L
Osiris
7,251
518
87
6
0
268,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role