Player Matchup

Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Diamond III
ARealStepDad
Olorun
Diamond III
Level 160
God Stats
6W - 1L
1,640 SR
Queue Stats
50W - 23L
2,770 MMR
Party 1
Chaac
Chaac
Diamond V
forgo2
Chaac
Diamond V
Level 160
God Stats
7W - 4L
1,724 SR
Queue Stats
38W - 22L
2,410 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,621 SR
2,227 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,589 SR
2,193 MMR
Achilles
Achilles
Diamond V
JasonCuckington
Achilles
Diamond V
Level 142
God Stats
6W - 7L
1,620 SR
Queue Stats
79W - 72L
2,092 MMR
Solo
Kukulkan
Kukulkan
Platinum I
NotRanian
Kukulkan
Platinum I
Level 66
God Stats
4W - 9L
1,621 SR
Queue Stats
180W - 209L
2,091 MMR
Solo
Nu Wa
Nu Wa
Masters
ThePrizmParadox
Nu Wa
Masters
Level 160
God Stats
21W - 44L
1,526 SR
Queue Stats
1,419W - 1,701L
2,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
6 / 3 / 6
10,602
707
15,083
19,773
15,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
15
1 / 2 / 8
10,166
678
10,422
15,718
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Chaac
forgo2
Chaac
16
6 / 0 / 7
10,693
713
13,085
22,796
24,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
GebFenrirBastetAh Muzen CabOdin

VS

Bans
GilgameshSkadiNe ZhaMedusaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 6 / 3
8,980
599
15,250
23,658
22,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
NotRanian
Kukulkan
11
1 / 5 / 2
8,638
576
14,229
10,897
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 2 / 1
9,255
617
13,111
6,139
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
5
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
3
6
3
W
Olorun
1
2
8
2.5
L
Achilles
1
6
3
0.42
L
Kukulkan
NotRanian
Kukulkan
1
5
2
0.4
L
2
2
1
1.25
W
Chaac
forgo2
Chaac
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,590
Damage
42,590
58,287
Taken
40,694
48,070
Mitigated
28,662
30,450
Healing
5,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,083
3,411
0
4,872
19,773
15,916
0
9,314
9,926
0
30,658
W
Olorun
10,422
6,436
2,010
8,943
15,718
7,365
2,144
7,805
7,535
69,378
6,610
L
Achilles
15,250
2,304
0
3,940
23,658
22,016
0
6,550
15,663
0
25,035
L
Kukulkan
NotRanian
Kukulkan
14,229
437
0
1,279
10,897
4,276
0
1,598
8,544
38,118
0
L
13,111
1,806
0
371
6,139
2,370
8
928
4,790
41,907
0
W
Chaac
forgo2
Chaac
13,085
1,175
1,346
13,279
22,796
24,789
635
12,556
9,878
0
32,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,461
Gold Earned
26,873
207
Minions Killed
161
10
Camps Cleared
4
861,155
Distance Traveled
877,859
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,602
707
26
2
4
274,128
0
W
Olorun
10,166
678
142
9
5
257,640
3
L
Achilles
8,980
599
31
2
1
297,907
3
L
Kukulkan
8,638
576
64
4
3
291,756
2
L
Nu Wa
9,255
617
66
4
0
288,196
4
W
Chaac
10,693
713
39
3
1
329,387
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role