Player Matchup

Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond III
ARealStepDad
Olorun
Diamond III
Level 160
God Stats
6W - 1L
1,513 SR
Queue Stats
50W - 23L
2,723 MMR
Solo
Bacchus
Bacchus
Platinum I
forgo2
Bacchus
Platinum I
Level 160
God Stats
5W - 0L
1,788 SR
Queue Stats
38W - 22L
2,363 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,600 SR
2,195 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,601 SR
1,812 MMR
Izanami
Izanami
Platinum V
Gercyy
Izanami
Platinum V
Level 127
God Stats
7W - 6L
1,661 SR
Queue Stats
101W - 94L
2,085 MMR
Party 1
Scylla
Scylla
Gold V
NLMB Lavish
Scylla
Gold V
Level 125
God Stats
4W - 8L
1,473 SR
Queue Stats
35W - 35L
1,328 MMR
Party 1
Terra
Terra
Platinum III
sharkbank1
Terra
Platinum III
Level 145
God Stats
11W - 7L
1,669 SR
Queue Stats
124W - 119L
2,023 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 7
7,716
857
6,955
9,698
5,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
11
7 / 2 / 10
8,449
939
9,840
7,939
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
forgo2
Bacchus
11
5 / 2 / 10
7,652
850
7,767
8,131
5,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
BastetGebOdinCliodhnaAh Muzen Cab

VS

Bans
GaneshaGilgameshSolThothZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gercyy
Izanami
11
3 / 6 / 1
7,551
839
6,758
9,483
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Scylla
10
1 / 8 / 2
6,686
743
3,315
8,028
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
10
1 / 4 / 2
6,894
766
3,656
12,430
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
17
Kills
5
5
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
7
8.5
W
Olorun
7
2
10
6
L
Izanami
Gercyy
Izanami
3
6
1
0.58
L
Scylla
1
8
2
0.25
W
Bacchus
forgo2
Bacchus
5
2
10
5
L
Terra
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,562
Damage
13,729
25,768
Taken
29,941
13,569
Mitigated
12,770
9,933
Healing
3,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,955
1,422
0
2,296
9,698
5,116
998
2,776
6,922
0
20,002
W
Olorun
9,840
6,348
617
3,348
7,939
2,622
1,686
2,221
5,718
38,950
0
L
Izanami
Gercyy
Izanami
6,758
3,448
0
680
9,483
3,732
0
5,028
4,097
0
22,218
L
Scylla
3,315
615
0
225
8,028
2,550
0
4,985
2,758
15,507
0
W
Bacchus
forgo2
Bacchus
7,767
467
637
3,035
8,131
5,831
366
2,288
5,843
12,499
0
L
Terra
3,656
443
474
2,023
12,430
6,488
0
6,987
4,878
11,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,817
Gold Earned
21,131
102
Minions Killed
70
7
Camps Cleared
1
491,630
Distance Traveled
435,292
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,716
857
37
4
2
177,064
2
W
Olorun
8,449
939
51
6
4
135,946
2
L
Izanami
7,551
839
38
4
0
148,324
0
L
Scylla
6,686
743
19
2
1
122,303
3
W
Bacchus
7,652
850
14
2
1
178,620
5
L
Terra
6,894
766
13
1
0
164,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role