Player Matchup

Izanami
Izanami
KanakaMaoli2267
Izanami
Level 53
God Stats
52W - 66L
1,341 SR
Queue Stats
188W - 229L
1,272 Elo+
Party 1
Arachne
Arachne
King Kaeman
Arachne
Level 56
God Stats
4W - 1L
1,738 SR
Queue Stats
135W - 177L
1,383 Elo+
Party 1
Vulcan
Vulcan
Nocatu
Vulcan
Level 131
God Stats
11W - 23L
1,430 SR
Queue Stats
476W - 600L
1,337 Elo+
Solo
Cthulhu
Cthulhu
keyshleen
Cthulhu
Level 86
God Stats
24W - 35L
1,405 SR
Queue Stats
321W - 432L
1,302 Elo+
Party 2
Mulan
Mulan
rasta-ld24
Mulan
Level 67
God Stats
12W - 17L
1,367 SR
Queue Stats
217W - 287L
1,316 Elo+
Party 2
Team Averages
Level 79
1,456 SR
1,322 Elo+

VS

Team Averages
Level 67
1,433 SR
1,370 Elo+
Artio
Artio
 
Artio
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
GrumpyAus
Neith
Level 8
God Stats
2W - 7L
1,140 SR
Queue Stats
14W - 30L
1,211 Elo+
Party 3
Arachne
Arachne
RangatangStaunch
Arachne
Level 147
God Stats
76W - 74L
1,476 SR
Queue Stats
355W - 382L
1,409 Elo+
Party 3
Sun Wukong
Sun Wukong
SLThory
Sun Wukong
Level 89
God Stats
2W - 0L
1,583 SR
Queue Stats
14W - 21L
1,416 Elo+
Party 3
Hera
Hera
petben2910
Hera
Level 68
God Stats
9W - 3L
1,466 SR
Queue Stats
226W - 259L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
7,980
443
2,862
10,714
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
King Kaeman
Arachne
15
7 / 3 / 2
9,929
552
10,340
13,895
7,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
Nocatu
Vulcan
16
5 / 2 / 2
10,108
562
11,925
5,041
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
keyshleen
Cthulhu
10
1 / 4 / 4
7,487
416
6,238
14,902
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
15
1 / 2 / 5
8,973
499
10,893
11,500
11,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
3 / 1 / 5
8,546
475
3,487
9,491
7,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
GrumpyAus
Neith
14
3 / 3 / 2
9,099
506
6,669
8,600
2,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 6 / 1
10,576
588
5,992
19,281
8,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
SLThory
Sun Wukong
15
3 / 1 / 0
9,482
527
8,596
13,386
9,703
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 3 / 5
8,896
494
8,090
9,505
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
14
Kills
14
14
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
5
5.5
W
Neith
GrumpyAus
Neith
3
3
2
1.33
L
0
3
5
0.83
L
Arachne
King Kaeman
Arachne
7
3
2
2.67
L
Vulcan
Nocatu
Vulcan
5
2
2
3
W
3
6
1
0.58
W
Sun Wukong
SLThory
Sun Wukong
3
1
0
3
L
Cthulhu
keyshleen
Cthulhu
1
4
4
0.75
W
2
3
5
1.5
L
Mulan
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,258
Damage
32,834
56,052
Taken
60,263
33,542
Mitigated
31,601
16,146
Healing
14,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,487
214
1,103
2,495
9,491
7,886
277
3,573
5,918
19,388
0
W
Neith
GrumpyAus
Neith
6,669
2,909
0
968
8,600
2,656
2,717
3,420
5,180
0
51,663
L
2,862
2,248
18
4,348
10,714
3,460
636
2,652
7,988
0
43,479
L
Arachne
King Kaeman
Arachne
10,340
6,799
0
4,172
13,895
7,431
0
1,713
12,132
0
60,976
L
Vulcan
Nocatu
Vulcan
11,925
3,431
0
1,163
5,041
1,836
1,417
1,321
3,654
72,660
0
W
5,992
3,914
0
5,161
19,281
8,067
683
4,468
14,813
0
99,807
W
Sun Wukong
SLThory
Sun Wukong
8,596
1,320
59
2,348
13,386
9,703
151
2,724
10,662
9,165
43,188
L
Cthulhu
keyshleen
Cthulhu
6,238
657
132
3,303
14,902
9,520
289
4,890
9,871
21,839
0
W
8,090
2,545
0
2,107
9,505
3,289
371
5,774
3,731
49,845
0
L
Mulan
10,893
1,755
0
3,010
11,500
11,295
77
2,965
8,535
8,719
39,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,477
Gold Earned
46,599
430
Minions Killed
483
0
Camps Cleared
0
1,681,550
Distance Traveled
1,710,689
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,546
475
28
2
0
355,716
3
W
Neith
9,099
506
100
6
0
314,062
5
L
Izanami
7,980
443
93
5
0
316,535
0
L
Arachne
9,929
552
98
5
0
414,402
7
L
Vulcan
10,108
562
132
7
0
350,333
2
W
Arachne
10,576
588
149
8
0
348,981
3
W
Sun Wukong
9,482
527
109
6
0
363,544
0
L
Cthulhu
7,487
416
11
1
0
293,008
6
W
Hera
8,896
494
97
5
0
328,386
9
L
Mulan
8,973
499
96
5
0
307,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role