Player Matchup

Scylla
Scylla
IIGhostWhisperII
Scylla
Level 151
God Stats
11W - 8L
1,578 SR
Queue Stats
495W - 498L
1,545 Elo+
Solo
Da Ji
Da Ji
ImMitch
Da Ji
Level 141
God Stats
0W - 1L
1,462 SR
Queue Stats
112W - 98L
1,592 Elo+
Solo
Jormungandr
Jormungandr
Kraftschlag
Jormungandr
Level 160
God Stats
5W - 6L
1,528 SR
Queue Stats
443W - 479L
1,515 Elo+
Party 1
Chaac
Chaac
Pertimos
Chaac
Level 136
God Stats
9W - 6L
1,569 SR
Queue Stats
360W - 369L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
aydogan-turkish
Baron Samedi
Level 126
God Stats
2W - 2L
1,322 SR
Queue Stats
152W - 127L
1,453 Elo+
Solo
Team Averages
Level 143
1,492 SR
1,525 Elo+

VS

Team Averages
Level 122
1,532 SR
1,532 Elo+
Olorun
Olorun
Doomzlinger
Olorun
Level 125
God Stats
3W - 0L
1,742 SR
Queue Stats
101W - 104L
1,466 Elo+
Solo
Bellona
Bellona
Fumapumas
Bellona
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,613 Elo+
Party 2
Fafnir
Fafnir
LykusYkivia
Fafnir
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 68L
1,593 Elo+
Party 2
Skadi
Skadi
Riventi
Skadi
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
sori16
Tiamat
Level 82
God Stats
2W - 0L
1,416 SR
Queue Stats
205W - 193L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 3
10,067
774
18,927
10,237
4,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ImMitch
Da Ji
12
0 / 7 / 8
7,756
597
8,385
13,995
6,843
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Kraftschlag
Jormungandr
15
3 / 5 / 6
9,330
718
14,336
16,973
19,504
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Pertimos
Chaac
15
0 / 7 / 7
8,509
655
9,986
18,858
23,381
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
aydogan-turkish
Baron Samedi
17
5 / 4 / 9
10,018
771
18,984
12,669
5,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 5 / 16
9,210
708
6,934
15,371
6,840
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Fumapumas
Bellona
18
7 / 3 / 9
10,954
843
16,220
25,616
23,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
17
3 / 3 / 18
10,244
788
5,828
15,346
17,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Skadi
Riventi
Skadi
19
11 / 2 / 12
11,506
885
26,135
12,567
5,752
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
sori16
Tiamat
19
4 / 2 / 15
10,793
830
10,575
14,048
8,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
96
15
Kills
26
26
Deaths
15
33
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
5
16
1.8
W
Bellona
Fumapumas
Bellona
7
3
9
3.83
L
7
3
3
2.83
L
Da Ji
ImMitch
Da Ji
0
7
8
0.57
L
Jormungandr
Kraftschlag
Jormungandr
3
5
6
1.2
W
Fafnir
3
3
18
4
L
Chaac
Pertimos
Chaac
0
7
7
0.5
W
Skadi
Riventi
Skadi
11
2
12
8.5
L
Baron Samedi
aydogan-turkish
Baron Samedi
5
4
9
2.38
W
Tiamat
sori16
Tiamat
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,618
Damage
65,692
72,732
Taken
82,948
59,005
Mitigated
61,189
25,018
Healing
36,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
6,934
4,641
4,850
5,544
15,371
6,840
1,051
10,397
4,814
13,638
0
W
Bellona
Fumapumas
Bellona
16,220
1,756
1,174
11,577
25,616
23,275
226
15,670
9,706
0
23,178
L
18,927
960
855
1,904
10,237
4,082
420
3,868
6,108
35,129
0
L
Da Ji
ImMitch
Da Ji
8,385
1,549
765
2,341
13,995
6,843
0
2,608
11,144
0
10,315
L
Jormungandr
Kraftschlag
Jormungandr
14,336
1,404
1,193
2,580
16,973
19,504
85
7,712
8,963
27,084
0
W
Fafnir
5,828
1,293
2,185
4,463
15,346
17,166
575
10,158
4,969
16,981
0
L
Chaac
Pertimos
Chaac
9,986
254
556
3,487
18,858
23,381
0
5,965
12,513
756
17,777
W
Skadi
Riventi
Skadi
26,135
13,380
1,190
1,522
12,567
5,752
2,482
6,675
5,815
0
43,507
L
Baron Samedi
aydogan-turkish
Baron Samedi
18,984
1,863
6,051
5,286
12,669
5,195
66
3,184
9,040
34,974
0
W
Tiamat
sori16
Tiamat
10,575
672
826
2,928
14,048
8,156
1,198
9,984
3,958
32,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,680
Gold Earned
52,707
121
Minions Killed
135
0
Camps Cleared
0
1,117,888
Distance Traveled
1,353,306
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,210
708
14
1
0
242,202
0
W
Bellona
10,954
843
15
1
0
285,546
0
L
Scylla
10,067
774
50
4
0
236,098
0
L
Da Ji
7,756
597
5
0
0
218,856
1
L
Jormungandr
9,330
718
11
1
0
215,220
0
W
Fafnir
10,244
788
22
2
0
259,840
0
L
Chaac
8,509
655
15
1
0
229,960
0
W
Skadi
11,506
885
38
3
0
271,050
0
L
Baron Samedi
10,018
771
40
3
0
217,754
0
W
Tiamat
10,793
830
46
4
0
294,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role