Player Matchup

Chronos
Chronos
Brand2014
Chronos
Level 101
God Stats
4W - 3L
1,637 SR
Queue Stats
273W - 246L
1,507 Elo+
Party 1
Achilles
Achilles
COMPIGAME
Achilles
Level 139
God Stats
6W - 2L
1,666 SR
Queue Stats
454W - 426L
1,636 Elo+
Solo
Cliodhna
Cliodhna
Daddy Is Toxic
Cliodhna
Level 136
God Stats
1W - 1L
1,301 SR
Queue Stats
184W - 175L
1,666 Elo+
Party 1
Team Averages
Level 125
1,535 SR
1,603 Elo+

VS

Team Averages
Level 130
1,483 SR
1,591 Elo+
Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Valiant
Medusa
Level 117
God Stats
0W - 2L
1,372 SR
Queue Stats
210W - 97L
1,685 Elo+
Solo
Ares
Ares
spacenuts1998
Ares
Level 144
God Stats
14W - 15L
1,577 SR
Queue Stats
139W - 159L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Brand2014
Chronos
12
5 / 3 / 3
8,404
764
6,289
9,381
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Achilles
COMPIGAME
Achilles
12
2 / 1 / 6
7,775
707
10,554
12,132
11,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Cliodhna
12
3 / 3 / 6
8,276
752
9,318
9,348
2,807
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
2 / 3 / 5
7,288
663
6,020
11,921
7,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Valiant
Medusa
12
4 / 3 / 2
8,013
728
11,106
8,604
3,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
1 / 4 / 6
8,100
736
6,496
10,974
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
10
Kills
7
7
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
3
5
1.5
W
Chronos
Brand2014
Chronos
5
3
3
2.17
W
Achilles
COMPIGAME
Achilles
2
1
6
5
W
Cliodhna
3
3
6
2
L
Medusa
Valiant
Medusa
4
3
2
1.67
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,161
Damage
23,622
30,861
Taken
31,499
17,808
Mitigated
20,689
8,720
Healing
2,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,020
2,564
0
682
11,921
7,975
470
2,897
8,712
0
19,366
W
Chronos
Brand2014
Chronos
6,289
2,666
0
1,455
9,381
3,438
1,351
1,837
7,544
15,176
1,871
W
Achilles
COMPIGAME
Achilles
10,554
2,631
1,088
5,927
12,132
11,563
78
2,034
10,098
7,211
17,428
W
Cliodhna
9,318
2,355
0
250
9,348
2,807
160
2,994
6,354
0
31,590
L
Medusa
Valiant
Medusa
11,106
4,700
0
750
8,604
3,433
593
1,564
6,565
0
28,937
L
6,496
717
0
1,265
10,974
9,281
201
3,030
7,609
16,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,455
Gold Earned
23,401
116
Minions Killed
103
6
Camps Cleared
3
658,225
Distance Traveled
584,040
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,288
663
24
2
0
181,025
1
W
Chronos
8,404
764
31
3
3
205,335
1
W
Achilles
7,775
707
37
3
0
223,745
1
W
Cliodhna
8,276
752
48
4
3
229,145
2
L
Medusa
8,013
728
63
6
1
206,778
4
L
Ares
8,100
736
16
1
2
196,237
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role