Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BlueBabbies
Tsukuyomi
Level 65
God Stats
13W - 4L
1,586 SR
Queue Stats
184W - 199L
1,388 Elo+
Party 2
Chaac
Chaac
Gabigamer8
Chaac
Level 64
God Stats
11W - 8L
1,527 SR
Queue Stats
50W - 41L
1,466 Elo+
Solo
Medusa
Medusa
ZhiNox
Medusa
Level 84
God Stats
12W - 7L
1,543 SR
Queue Stats
142W - 145L
1,386 Elo+
Party 2
Nu Wa
Nu Wa
jabokov
Nu Wa
Level 93
God Stats
3W - 3L
1,602 SR
Queue Stats
430W - 503L
1,427 Elo+
Solo
Team Averages
Level 82
1,552 SR
1,433 Elo+

VS

Team Averages
Level 73
1,536 SR
1,426 Elo+
Tiamat
Tiamat
 
Tiamat
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Páwör
Anhur
Level 53
God Stats
5W - 4L
1,678 SR
Queue Stats
41W - 41L
1,349 Elo+
Solo
Mulan
Mulan
babineu
Mulan
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
274W - 366L
1,404 Elo+
Party 1
Atlas
Atlas
juanthemon
Atlas
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 62L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 7
6,321
527
2,851
5,152
2,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
BlueBabbies
Tsukuyomi
12
4 / 2 / 4
7,043
587
4,358
8,682
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
12
2 / 2 / 2
7,044
587
6,819
10,694
6,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
ZhiNox
Medusa
11
6 / 1 / 4
7,145
595
7,590
6,991
1,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
jabokov
Nu Wa
12
2 / 4 / 4
6,900
575
4,341
6,974
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
5 / 2 / 1
7,444
620
6,690
6,653
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Susano
 
Susano
11
3 / 4 / 2
6,774
565
2,603
8,563
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Páwör
Anhur
11
1 / 4 / 1
6,163
514
3,696
7,187
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
babineu
Mulan
10
0 / 3 / 1
5,808
484
7,082
9,684
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
8
0 / 3 / 1
5,051
421
1,568
5,736
3,460
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
9
9
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
7
5.5
L
Tiamat
 
Tiamat
5
2
1
2.75
L
Susano
 
Susano
3
4
2
1
W
Tsukuyomi
BlueBabbies
Tsukuyomi
4
2
4
3
W
Chaac
2
2
2
1.5
L
Anhur
Páwör
Anhur
1
4
1
0.38
W
Medusa
ZhiNox
Medusa
6
1
4
8
L
Mulan
babineu
Mulan
0
3
1
0.17
W
Nu Wa
jabokov
Nu Wa
2
4
4
1
L
Atlas
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,959
Damage
21,639
38,493
Taken
37,823
15,409
Mitigated
17,918
13,480
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,851
144
254
1,730
5,152
2,292
350
1,172
3,928
19,351
0
L
Tiamat
 
Tiamat
6,690
956
0
1,413
6,653
4,280
652
2,365
4,288
40,513
0
L
Susano
 
Susano
2,603
521
0
3,058
8,563
2,376
0
1,318
7,245
0
28,322
W
Tsukuyomi
BlueBabbies
Tsukuyomi
4,358
1,014
0
3,962
8,682
2,483
0
1,785
6,799
0
33,689
W
Chaac
6,819
2,532
0
4,943
10,694
6,652
533
0
10,202
0
41,045
L
Anhur
Páwör
Anhur
3,696
1,498
0
1,658
7,187
1,628
0
1,278
5,909
0
30,273
W
Medusa
ZhiNox
Medusa
7,590
3,488
0
1,571
6,991
1,856
414
2,353
4,574
0
42,972
L
Mulan
babineu
Mulan
7,082
2,032
0
1,592
9,684
6,174
0
343
9,341
0
32,630
W
Nu Wa
jabokov
Nu Wa
4,341
1,542
0
1,020
6,974
2,126
0
2,510
4,190
40,133
0
L
Atlas
1,568
550
0
337
5,736
3,460
0
1,888
3,848
11,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
31,240
324
Minions Killed
299
0
Camps Cleared
0
1,202,669
Distance Traveled
1,136,142
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,321
527
35
3
0
260,276
5
L
Tiamat
7,444
620
90
8
0
232,116
3
L
Susano
6,774
565
59
5
0
254,622
5
W
Tsukuyomi
7,043
587
71
6
0
255,190
4
W
Chaac
7,044
587
74
6
0
237,169
5
L
Anhur
6,163
514
63
5
0
206,427
0
W
Medusa
7,145
595
65
5
0
245,379
5
L
Mulan
5,808
484
69
6
0
223,235
1
W
Nu Wa
6,900
575
79
7
0
204,655
2
L
Atlas
5,051
421
18
2
0
219,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role