Player Matchup

Bastet
Bastet
G00Ba7R0N
Bastet
Level 147
God Stats
9W - 2L
1,568 SR
Queue Stats
54W - 39L
1,550 Elo+
Party 2
Mulan
Mulan
Guerin13
Mulan
Level 65
God Stats
1W - 1L
1,431 SR
Queue Stats
17W - 16L
1,508 Elo+
Party 2
Anubis
Anubis
pinkldelta
Anubis
Level 76
God Stats
1W - 0L
1,281 SR
Queue Stats
60W - 46L
1,547 Elo+
Party 2
Team Averages
Level 96
1,427 SR
1,535 Elo+

VS

Team Averages
Level 64
1,500 SR
1,402 Elo+
Ymir
Ymir
BOOMER-566
Ymir
Level 58
God Stats
0W - 1L
1,534 SR
Queue Stats
28W - 23L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
MaarquisTheBeast
Gilgamesh
Level 89
God Stats
13W - 13L
1,466 SR
Queue Stats
107W - 124L
1,390 Elo+
Party 1
Olorun
Olorun
chadthegawd
Olorun
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
56W - 57L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
G00Ba7R0N
Bastet
17
10 / 0 / 12
13,429
707
27,171
14,975
5,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Guerin13
Mulan
15
4 / 3 / 15
12,154
640
9,032
15,874
18,666
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
pinkldelta
Anubis
17
8 / 3 / 12
13,287
699
17,186
9,398
4,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
11,309
595
4,215
21,345
23,840
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
12
1 / 8 / 4
10,648
560
8,065
21,254
17,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
14
3 / 7 / 2
11,283
594
15,250
17,780
6,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
22
Kills
5
6
Deaths
22
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Bastet
G00Ba7R0N
Bastet
10
0
12
16
W
Mulan
Guerin13
Mulan
4
3
15
3.83
L
Gilgamesh
1
8
4
0.38
L
Olorun
3
7
2
0.57
W
Anubis
pinkldelta
Anubis
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,389
Damage
27,530
40,247
Taken
60,379
29,555
Mitigated
47,722
14,185
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,215
0
181
3,602
21,345
23,840
0
5,678
15,667
12,441
0
W
Bastet
G00Ba7R0N
Bastet
27,171
7,753
422
6,344
14,975
5,982
1,499
8,180
6,530
0
70,791
W
Mulan
Guerin13
Mulan
9,032
990
405
3,412
15,874
18,666
620
7,103
8,513
0
38,597
L
Gilgamesh
8,065
796
0
1,374
21,254
17,547
0
6,946
14,308
0
18,478
L
Olorun
15,250
8,139
1,855
6,574
17,780
6,335
39
4,810
12,970
61,331
4,725
W
Anubis
pinkldelta
Anubis
17,186
731
0
3,602
9,398
4,907
1,462
3,666
5,547
56,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,870
Gold Earned
33,240
213
Minions Killed
188
13
Camps Cleared
3
964,682
Distance Traveled
788,694
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,309
595
26
1
0
244,791
4
W
Bastet
13,429
707
63
3
5
390,559
2
W
Mulan
12,154
640
56
3
1
303,566
0
L
Gilgamesh
10,648
560
39
2
1
267,854
2
L
Olorun
11,283
594
123
6
2
276,049
6
W
Anubis
13,287
699
94
5
7
270,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role