Player Matchup

Nu Wa
Nu Wa
ArmedFortune
Nu Wa
Level 46
God Stats
2W - 3L
1,259 SR
Queue Stats
50W - 66L
1,308 Elo+
Party 2
Ymir
Ymir
MetallicLlama06
Ymir
Level 22
God Stats
3W - 10L
1,262 SR
Queue Stats
9W - 23L
1,258 Elo+
Party 2
Achilles
Achilles
Skaterboi0017
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,095 Elo+
Party 2
Skadi
Skadi
THATONEGUYLOL
Skadi
Level 49
God Stats
4W - 0L
1,814 SR
Queue Stats
68W - 85L
1,356 Elo+
Party 2
Bakasura
Bakasura
Tido n friends
Bakasura
Level 61
God Stats
5W - 5L
1,548 SR
Queue Stats
49W - 76L
1,291 Elo+
Party 2
Team Averages
Level 39
1,477 SR
1,261 Elo+

VS

Team Averages
Level 77
1,496 SR
1,358 Elo+
Kumbhakarna
Kumbhakarna
AsianUnit
Kumbhakarna
Level 88
God Stats
6W - 4L
1,554 SR
Queue Stats
58W - 45L
1,374 Elo+
Solo
Danzaburou
Danzaburou
BMFSnorlax
Danzaburou
Level 139
God Stats
4W - 3L
1,569 SR
Queue Stats
28W - 23L
1,610 Elo+
Party 1
Nemesis
Nemesis
Hazee916
Nemesis
Level 21
God Stats
11W - 13L
1,447 SR
Queue Stats
26W - 38L
1,276 Elo+
Party 1
Chaac
Chaac
Miranha9219
Chaac
Level 61
God Stats
0W - 3L
1,532 SR
Queue Stats
78W - 99L
1,330 Elo+
Solo
Baron Samedi
Baron Samedi
Savage Karma17
Baron Samedi
Level 74
God Stats
8W - 9L
1,376 SR
Queue Stats
33W - 46L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,339
489
4,483
5,353
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 3
5,757
384
1,820
9,130
3,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Skaterboi0017
Achilles
11
0 / 0 / 1
6,914
461
1,144
4,961
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
9 / 2 / 4
8,410
561
10,221
8,836
2,200
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
13
4 / 0 / 7
7,825
522
10,125
9,474
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AsianUnit
Kumbhakarna
9
1 / 3 / 2
7,112
474
3,435
12,357
7,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
BMFSnorlax
Danzaburou
11
2 / 5 / 0
7,510
501
8,135
11,305
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Hazee916
Nemesis
10
0 / 4 / 2
6,553
437
4,523
7,436
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 1 / 0
7,701
513
3,102
7,120
4,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Savage Karma17
Baron Samedi
13
2 / 1 / 0
7,932
529
4,077
4,739
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
5
5
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
Kumbhakarna
AsianUnit
Kumbhakarna
1
3
2
0.67
L
Danzaburou
BMFSnorlax
Danzaburou
2
5
0
0.4
L
Nemesis
Hazee916
Nemesis
0
4
2
0.25
W
0
1
3
1.5
L
0
1
0
0
L
Baron Samedi
Savage Karma17
Baron Samedi
2
1
0
2
W
Achilles
Skaterboi0017
Achilles
0
0
1
0.5
W
9
2
4
5.5
W
Bakasura
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
23,272
37,754
Taken
42,957
14,088
Mitigated
18,888
11,159
Healing
12,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,483
1,736
0
607
5,353
1,526
986
2,573
2,558
34,945
0
L
Kumbhakarna
AsianUnit
Kumbhakarna
3,435
494
0
2,603
12,357
7,408
0
528
11,265
11,412
0
L
Danzaburou
BMFSnorlax
Danzaburou
8,135
3,597
0
3,520
11,305
2,366
1,355
1,791
9,012
0
51,996
L
Nemesis
Hazee916
Nemesis
4,523
1,576
0
1,413
7,436
3,061
0
1,604
5,466
0
35,123
W
1,820
622
0
2,116
9,130
3,360
52
1,082
8,048
14,123
0
L
3,102
88
0
2,771
7,120
4,240
988
129
6,671
0
41,487
L
Baron Samedi
Savage Karma17
Baron Samedi
4,077
93
100
1,685
4,739
1,813
490
2,013
2,453
44,641
0
W
Achilles
Skaterboi0017
Achilles
1,144
0
0
956
4,961
3,539
641
0
4,961
0
20,595
W
10,221
5,323
0
2,670
8,836
2,200
966
2,005
6,779
0
47,296
W
Bakasura
10,125
6,366
80
4,730
9,474
3,463
0
1,520
7,896
0
42,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
36,808
310
Minions Killed
334
0
Camps Cleared
0
1,371,055
Distance Traveled
1,374,640
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,339
489
84
6
0
261,502
4
L
Kumbhakarna
7,112
474
12
1
0
286,598
3
L
Danzaburou
7,510
501
88
6
0
253,938
3
L
Nemesis
6,553
437
54
4
0
281,307
0
W
Ymir
5,757
384
17
1
0
280,400
0
L
Chaac
7,701
513
76
5
0
280,221
2
L
Baron Samedi
7,932
529
104
7
0
272,576
4
W
Achilles
6,914
461
53
4
0
264,775
2
W
Skadi
8,410
561
75
5
0
272,240
6
W
Bakasura
7,825
522
81
5
0
292,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role