Player Matchup

Ymir
Ymir
Edgezg
Ymir
Level 124
God Stats
0W - 1L
1,517 SR
Queue Stats
25W - 15L
1,587 Elo+
Solo
Neith
Neith
TragicSinner
Neith
Level 148
God Stats
20W - 14L
1,574 SR
Queue Stats
472W - 531L
1,431 Elo+
Solo
Sol
Sol
Ziqqee
Sol
Level 93
God Stats
3W - 3L
1,499 SR
Queue Stats
124W - 110L
1,581 Elo+
Solo
Team Averages
Level 122
1,530 SR
1,533 Elo+

VS

Team Averages
Level 53
1,467 SR
1,556 Elo+
Gilgamesh
Gilgamesh
Dragondong069
Gilgamesh
Level 108
God Stats
10W - 14L
1,632 SR
Queue Stats
286W - 222L
1,598 Elo+
Party 1
Camazotz
Camazotz
Saito69
Camazotz
Level 37
God Stats
1W - 0L
1,270 SR
Queue Stats
123W - 124L
1,448 Elo+
Solo
Ymir
Ymir
gummiequeen420
Ymir
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 20L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Edgezg
Ymir
10
0 / 6 / 2
6,793
679
6,399
10,707
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 4 / 3
6,433
643
4,469
6,233
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Ziqqee
Sol
12
4 / 4 / 0
7,803
780
9,754
7,291
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dragondong069
Gilgamesh
13
3 / 1 / 8
8,397
840
6,767
11,663
10,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Camazotz
Saito69
Camazotz
12
7 / 1 / 7
8,531
853
7,257
8,460
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 2 / 4
7,778
778
7,448
8,996
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
14
14
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dragondong069
Gilgamesh
3
1
8
7
L
Ymir
Edgezg
Ymir
0
6
2
0.17
W
Camazotz
Saito69
Camazotz
7
1
7
10.5
L
0
4
3
0.38
L
Sol
Ziqqee
Sol
4
4
0
1
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,622
Damage
21,472
24,231
Taken
29,119
8,496
Mitigated
18,022
3,536
Healing
12,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dragondong069
Gilgamesh
6,767
1,075
489
5,237
11,663
10,518
420
7,746
3,917
0
22,843
L
Ymir
Edgezg
Ymir
6,399
1,511
0
966
10,707
4,651
0
2,603
7,545
13,021
0
W
Camazotz
Saito69
Camazotz
7,257
2,332
0
3,681
8,460
3,721
0
3,765
4,695
0
21,202
L
4,469
1,370
100
275
6,233
1,590
0
2,668
3,198
0
11,777
L
Sol
Ziqqee
Sol
9,754
3,091
0
2,195
7,291
2,255
479
1,716
5,107
31,371
2,890
W
7,448
549
0
3,049
8,996
3,783
413
4,628
4,368
25,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,029
Gold Earned
24,706
100
Minions Killed
98
3
Camps Cleared
7
457,037
Distance Traveled
575,120
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,397
840
32
3
1
198,969
1
L
Ymir
6,793
679
19
2
0
146,139
4
W
Camazotz
8,531
853
25
3
3
189,891
4
L
Neith
6,433
643
23
2
1
142,920
1
L
Sol
7,803
780
58
6
2
167,978
5
W
Ymir
7,778
778
41
4
3
186,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role