Player Matchup

Olorun
Olorun
Big_James31
Olorun
Level 26
God Stats
22W - 20L
1,527 SR
Queue Stats
101W - 104L
1,405 Elo+
Party 2
Mercury
Mercury
KreegDrancar
Mercury
Level 35
God Stats
29W - 42L
1,442 SR
Queue Stats
192W - 245L
1,398 Elo+
Party 2
Kuzenbo
Kuzenbo
MAMI3A 0UT
Kuzenbo
Level 92
God Stats
24W - 24L
1,517 SR
Queue Stats
402W - 451L
1,383 Elo+
Party 3
Baron Samedi
Baron Samedi
Ooga-Booga92
Baron Samedi
Level 68
God Stats
8W - 2L
1,665 SR
Queue Stats
189W - 233L
1,436 Elo+
Party 2
Izanami
Izanami
x0Downf4ll0x
Izanami
Level 23
God Stats
4W - 11L
1,379 SR
Queue Stats
58W - 76L
1,379 Elo+
Party 3
Team Averages
Level 49
1,506 SR
1,400 Elo+

VS

Team Averages
Level 75
1,446 SR
1,420 Elo+
Chronos
Chronos
Fa2365
Chronos
Level 33
God Stats
1W - 3L
1,402 SR
Queue Stats
136W - 189L
1,362 Elo+
Solo
Danzaburou
Danzaburou
Neulisaur
Danzaburou
Level 37
God Stats
8W - 4L
1,706 SR
Queue Stats
67W - 53L
1,503 Elo+
Party 1
Loki
Loki
Snootbuglowe14
Loki
Level 106
God Stats
1W - 7L
1,118 SR
Queue Stats
17W - 28L
1,337 Elo+
Solo
The Morrigan
The Morrigan
TH3 HEARTLESS
The Morrigan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 62L
1,511 Elo+
Party 1
Artio
Artio
station366social
Artio
Level 43
God Stats
1W - 3L
1,506 SR
Queue Stats
171W - 212L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
5 / 4 / 10
13,814
987
11,066
15,347
7,602
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
KreegDrancar
Mercury
20
12 / 6 / 5
15,000
1,071
22,607
15,249
7,056
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
MAMI3A 0UT
Kuzenbo
20
1 / 2 / 15
12,571
898
12,626
13,473
22,393
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
Ooga-Booga92
Baron Samedi
20
2 / 7 / 16
12,938
924
17,946
17,120
8,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
x0Downf4ll0x
Izanami
20
2 / 0 / 8
13,449
961
9,483
8,206
3,743
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

205

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Fa2365
Chronos
19
4 / 8 / 10
12,802
914
10,414
28,495
12,827
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Neulisaur
Danzaburou
20
5 / 4 / 10
14,504
1,036
19,545
15,938
6,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
3 / 5 / 8
12,974
927
4,865
17,731
7,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
TH3 HEARTLESS
The Morrigan
19
7 / 4 / 10
13,642
974
26,086
12,473
4,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 1 / 1
10,419
744
877
2,880
1,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
58
22
Kills
19
19
Deaths
22
54
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Olorun
5
4
10
2.5
L
Chronos
Fa2365
Chronos
4
8
10
1.13
W
Mercury
KreegDrancar
Mercury
12
6
5
2.42
W
Kuzenbo
MAMI3A 0UT
Kuzenbo
1
2
15
4.25
L
Danzaburou
Neulisaur
Danzaburou
5
4
10
2.5
W
Baron Samedi
Ooga-Booga92
Baron Samedi
2
7
16
1.43
L
3
5
8
1.4
L
The Morrigan
TH3 HEARTLESS
The Morrigan
7
4
10
3
L
0
1
1
0.5
W
Izanami
x0Downf4ll0x
Izanami
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,728
Damage
61,787
69,395
Taken
77,517
49,370
Mitigated
33,290
11,140
Healing
4,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
11,066
6,894
205
3,507
15,347
7,602
0
9,623
5,224
38,015
0
L
Chronos
Fa2365
Chronos
10,414
5,246
0
940
28,495
12,827
0
11,701
16,794
17,309
0
W
Mercury
KreegDrancar
Mercury
22,607
12,946
0
30
15,249
7,056
0
5,651
9,500
0
34,336
W
Kuzenbo
MAMI3A 0UT
Kuzenbo
12,626
3,395
225
227
13,473
22,393
0
5,708
7,578
34,882
0
L
Danzaburou
Neulisaur
Danzaburou
19,545
4,999
0
1,481
15,938
6,465
0
11,958
3,980
0
55,463
W
Baron Samedi
Ooga-Booga92
Baron Samedi
17,946
602
1,696
4,131
17,120
8,576
0
7,596
9,305
40,878
0
L
4,865
520
0
490
17,731
7,680
0
7,382
10,349
0
33,416
L
The Morrigan
TH3 HEARTLESS
The Morrigan
26,086
3,695
146
786
12,473
4,830
0
9,346
2,772
27,520
4,233
L
877
73
0
372
2,880
1,488
0
1,251
1,629
3,075
0
W
Izanami
x0Downf4ll0x
Izanami
9,483
6,402
604
515
8,206
3,743
0
3,381
4,644
0
75,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,772
Gold Earned
64,341
294
Minions Killed
175
7
Camps Cleared
5
1,362,964
Distance Traveled
1,063,166
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,814
987
33
2
3
259,889
1
L
Chronos
12,802
914
15
1
0
219,408
0
W
Mercury
15,000
1,071
13
1
2
312,582
0
W
Kuzenbo
12,571
898
28
2
0
262,786
0
L
Danzaburou
14,504
1,036
85
6
2
250,989
0
W
Baron Samedi
12,938
924
40
3
0
261,235
1
L
Loki
12,974
927
46
3
3
265,391
0
L
The Morrigan
13,642
974
25
2
0
266,457
0
L
Artio
10,419
744
4
0
0
60,921
0
W
Izanami
13,449
961
180
13
2
266,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role