Player Matchup

Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Bot Irineu
Sun Wukong
Diamond III
Level 145
God Stats
33W - 12L
1,716 SR
Queue Stats
201W - 176L
2,191 MMR
Solo
Chronos
Chronos
Diamond III
HashiramaSenpai
Chronos
Diamond III
Level 158
God Stats
26W - 13L
1,621 SR
Queue Stats
147W - 122L
2,389 MMR
Solo
Bacchus
Bacchus
Diamond V
OGJRKILLA
Bacchus
Diamond V
Level 139
God Stats
43W - 49L
1,546 SR
Queue Stats
965W - 961L
1,976 MMR
Solo
Medusa
Medusa
Gold IV
temp-211949
Medusa
Gold IV
Level 140
God Stats
2W - 1L
1,853 SR
Queue Stats
51W - 45L
1,622 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,647 SR
1,935 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,624 SR
1,968 MMR
Ao Kuang
Ao Kuang
Masters
Evalyian
Ao Kuang
Masters
Level 153
God Stats
0W - 1L
1,758 SR
Queue Stats
109W - 88L
2,613 MMR
Solo
Ra
Ra
Masters
Icantdienow
Ra
Masters
Level 160
God Stats
11W - 11L
1,594 SR
Queue Stats
486W - 473L
2,047 MMR
Solo
Neith
Neith
Gold III
KingTrigga1234
Neith
Gold III
Level 153
God Stats
316W - 343L
1,569 SR
Queue Stats
832W - 828L
1,601 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
STARFISH3132
Erlang Shen
Platinum II
Level 158
God Stats
0W - 2L
1,609 SR
Queue Stats
280W - 276L
1,840 MMR
Solo
Sylvanus
Sylvanus
Gold III
SqWWheeL
Sylvanus
Gold III
Level 105
God Stats
1W - 3L
1,590 SR
Queue Stats
24W - 17L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
10 / 1 / 11
12,501
625
16,970
11,387
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Bot Irineu
Sun Wukong
18
9 / 0 / 10
12,331
617
15,890
19,663
13,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
2 / 3 / 10
11,219
561
9,417
13,882
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bacchus
OGJRKILLA
Bacchus
14
4 / 2 / 13
10,850
543
8,120
17,533
23,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
19
8 / 2 / 4
12,558
628
11,906
11,056
4,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
CliodhnaThothGilgamesh

VS

Bans
BastetGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Evalyian
Ao Kuang
14
2 / 8 / 5
9,278
464
8,378
19,982
6,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 5 / 2
10,259
513
9,628
13,275
5,850
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 6 / 0
10,051
503
4,304
10,213
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
STARFISH3132
Erlang Shen
15
1 / 7 / 4
9,481
474
7,131
15,282
8,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
SqWWheeL
Sylvanus
13
0 / 7 / 4
8,356
418
7,495
19,753
18,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
33
Kills
8
8
Deaths
33
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
1
11
15.5
W
Sun Wukong
Bot Irineu
Sun Wukong
9
0
10
14
L
Ao Kuang
Evalyian
Ao Kuang
2
8
5
0.56
W
2
3
10
2.33
L
4
5
2
1
L
1
6
0
0.17
W
Bacchus
OGJRKILLA
Bacchus
4
2
13
5.25
L
Erlang Shen
STARFISH3132
Erlang Shen
1
7
4
0.43
L
Sylvanus
SqWWheeL
Sylvanus
0
7
4
0.29
W
Medusa
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,303
Damage
36,936
73,521
Taken
78,505
51,114
Mitigated
43,630
28,704
Healing
22,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,970
2,517
0
5,742
11,387
4,117
719
3,723
7,571
90,244
0
W
Sun Wukong
Bot Irineu
Sun Wukong
15,890
3,195
0
10,763
19,663
13,604
1,699
5,767
13,773
0
70,194
L
Ao Kuang
Evalyian
Ao Kuang
8,378
2,016
0
6,901
19,982
6,839
38
5,821
13,967
48,590
0
W
9,417
3,804
0
4,597
13,882
5,302
4,081
6,068
7,695
84,221
0
L
9,628
501
1,031
3,336
13,275
5,850
0
6,972
6,053
73,030
0
L
4,304
2,009
0
1,679
10,213
3,475
2,970
3,511
6,286
0
57,213
W
Bacchus
OGJRKILLA
Bacchus
8,120
1,741
0
5,652
17,533
23,721
738
6,497
10,908
33,913
0
L
Erlang Shen
STARFISH3132
Erlang Shen
7,131
2,622
0
3,355
15,282
8,818
0
5,051
10,131
0
63,311
L
Sylvanus
SqWWheeL
Sylvanus
7,495
1,567
1,849
4,137
19,753
18,648
0
13,443
6,106
31,464
0
W
Medusa
11,906
4,575
0
1,950
11,056
4,370
4,391
3,517
7,511
0
101,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,459
Gold Earned
47,425
605
Minions Killed
506
0
Camps Cleared
0
1,974,879
Distance Traveled
1,713,650
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,501
625
162
8
0
405,926
9
W
Sun Wukong
12,331
617
110
6
0
419,681
3
L
Ao Kuang
9,278
464
86
4
0
349,207
6
W
Chronos
11,219
561
141
7
0
407,875
1
L
Ra
10,259
513
143
7
0
384,183
4
L
Neith
10,051
503
128
6
0
320,662
8
W
Bacchus
10,850
543
46
2
0
382,660
9
L
Erlang Shen
9,481
474
109
5
0
353,664
1
L
Sylvanus
8,356
418
40
2
0
305,934
3
W
Medusa
12,558
628
146
7
0
358,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role