Player Matchup

Sol
Sol
G4YLordC
Sol
Level 121
God Stats
7W - 2L
1,881 SR
Queue Stats
372W - 241L
1,709 Elo+
Party 3
Mercury
Mercury
IGASTELUM8
Mercury
Level 69
God Stats
3W - 1L
1,649 SR
Queue Stats
178W - 109L
1,676 Elo+
Party 3
Sun Wukong
Sun Wukong
Lil Briabetic
Sun Wukong
Level 99
God Stats
28W - 11L
1,735 SR
Queue Stats
192W - 147L
1,660 Elo+
Party 3
Athena
Athena
batmanstipsy
Athena
Level 65
God Stats
9W - 5L
1,724 SR
Queue Stats
187W - 210L
1,428 Elo+
Party 1
Medusa
Medusa
radtart
Medusa
Level 106
God Stats
32W - 32L
1,503 SR
Queue Stats
263W - 273L
1,453 Elo+
Party 1
Team Averages
Level 92
1,699 SR
1,585 Elo+

VS

Team Averages
Level 106
1,447 SR
1,406 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Chibisaurus_
Neith
Level 83
God Stats
29W - 41L
1,453 SR
Queue Stats
323W - 474L
1,333 Elo+
Party 2
Loki
Loki
Mculans
Loki
Level 86
God Stats
16W - 31L
1,316 SR
Queue Stats
263W - 395L
1,355 Elo+
Party 2
Merlin
Merlin
Skullking-164
Merlin
Level 109
God Stats
42W - 53L
1,423 SR
Queue Stats
278W - 380L
1,343 Elo+
Party 2
Artio
Artio
reichardpaul
Artio
Level 92
God Stats
228W - 231L
1,544 SR
Queue Stats
331W - 335L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,913
628
5,445
5,915
2,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
IGASTELUM8
Mercury
9
1 / 0 / 4
5,748
523
2,349
5,879
1,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Lil Briabetic
Sun Wukong
12
3 / 1 / 1
6,801
618
5,912
9,224
4,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Athena
9
1 / 2 / 1
5,586
508
2,978
8,228
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
radtart
Medusa
10
2 / 1 / 0
5,787
526
3,307
3,762
942

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 0
5,937
540
3,101
7,208
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 3
5,393
490
3,313
5,685
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Loki
Mculans
Loki
8
0 / 4 / 1
5,116
465
2,145
6,097
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,299
482
2,223
4,434
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 1 / 0
5,697
518
5,238
8,237
3,759
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
4
4
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
0
0.5
L
0
2
3
0.75
W
4
0
1
4.5
W
Mercury
IGASTELUM8
Mercury
1
0
4
3
W
Sun Wukong
Lil Briabetic
Sun Wukong
3
1
1
3.5
L
Loki
Mculans
Loki
0
4
1
0.13
L
0
3
0
0
W
Athena
1
2
1
0.75
W
Medusa
radtart
Medusa
2
1
0
2
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
16,020
33,008
Taken
31,661
12,433
Mitigated
10,241
14,862
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,101
1,638
0
2,323
7,208
2,070
0
480
6,183
0
36,004
L
3,313
1,557
216
2,642
5,685
1,456
556
539
5,146
0
25,962
W
5,445
1,953
0
3,437
5,915
2,144
0
1,832
3,817
35,676
5,493
W
Mercury
IGASTELUM8
Mercury
2,349
352
0
3,269
5,879
1,425
0
538
5,303
0
27,131
W
Sun Wukong
Lil Briabetic
Sun Wukong
5,912
1,397
0
3,201
9,224
4,489
0
546
8,612
0
41,705
L
Loki
Mculans
Loki
2,145
373
0
1,869
6,097
1,581
0
1,239
4,825
0
21,488
L
2,223
102
246
712
4,434
1,375
81
2,459
1,975
27,100
0
W
Athena
2,978
1,632
0
2,282
8,228
3,433
27
2,979
5,249
15,050
0
W
Medusa
radtart
Medusa
3,307
1,274
841
1,832
3,762
942
170
1,196
2,566
0
29,169
L
5,238
593
503
4,653
8,237
3,759
0
2,939
5,298
23,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,835
Gold Earned
27,442
325
Minions Killed
297
0
Camps Cleared
0
1,072,312
Distance Traveled
1,071,532
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,937
540
89
8
0
190,562
5
L
Neith
5,393
490
51
5
0
207,682
3
W
Sol
6,913
628
94
9
0
215,106
7
W
Mercury
5,748
523
60
5
0
245,167
1
W
Sun Wukong
6,801
618
87
8
0
221,171
3
L
Loki
5,116
465
49
4
0
228,917
1
L
Merlin
5,299
482
69
6
0
211,447
2
W
Athena
5,586
508
16
1
0
210,847
1
W
Medusa
5,787
526
68
6
0
180,021
4
L
Artio
5,697
518
39
4
0
232,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role