Player Matchup

Chaac
Chaac
 
Chaac
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Secil
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,685 Elo+
Party 1
Eset
Eset
WhaleHooker
Eset
Level 44
God Stats
1W - 2L
1,604 SR
Queue Stats
95W - 102L
1,431 Elo+
Party 3
Horus
Horus
eloquentfox
Horus
Level 124
God Stats
1W - 4L
1,377 SR
Queue Stats
557W - 561L
1,431 Elo+
Party 3
Hun Batz
Hun Batz
zumguwu
Hun Batz
Level 68
God Stats
5W - 9L
1,492 SR
Queue Stats
31W - 43L
1,433 Elo+
Party 1
Team Averages
Level 67
1,495 SR
1,496 Elo+

VS

Team Averages
Level 69
1,516 SR
1,500 Elo+
Chang'e
Chang'e
ConfusedEgirl
Chang'e
Level 105
God Stats
16W - 8L
1,462 SR
Queue Stats
135W - 150L
1,436 Elo+
Solo
Danzaburou
Danzaburou
JamisonNeal
Danzaburou
Level 18
God Stats
10W - 6L
1,595 SR
Queue Stats
14W - 11L
1,507 Elo+
Party 2
Kuzenbo
Kuzenbo
MorbridTV
Kuzenbo
Level 25
God Stats
3W - 0L
1,297 SR
Queue Stats
9W - 14L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
Tubbsomatic
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 76L
1,556 Elo+
Party 2
Fenrir
Fenrir
Woodsx2010
Fenrir
Level 106
God Stats
1W - 0L
1,726 SR
Queue Stats
25W - 14L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 3 / 1
5,020
502
4,424
8,653
3,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Secil
Bacchus
7
0 / 4 / 0
4,324
432
2,486
5,964
3,243
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

6
1 / 6 / 0
4,331
433
3,604
5,461
880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 2 / 1
4,506
451
1,603
6,077
1,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
zumguwu
Hun Batz
8
1 / 4 / 1
4,874
487
4,508
7,366
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
2 / 0 / 5
6,372
637
5,540
5,384
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JamisonNeal
Danzaburou
11
6 / 1 / 2
6,912
691
4,882
4,923
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
MorbridTV
Kuzenbo
8
3 / 0 / 4
5,682
568
1,737
5,630
2,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Tubbsomatic
Sun Wukong
10
4 / 2 / 1
6,119
612
6,318
8,738
3,871
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Woodsx2010
Fenrir
9
4 / 0 / 6
6,012
601
5,317
6,442
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
19
19
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
1
0.5
W
Chang'e
2
0
5
4.5
W
Danzaburou
JamisonNeal
Danzaburou
6
1
2
7
W
Kuzenbo
MorbridTV
Kuzenbo
3
0
4
5
L
Bacchus
Secil
Bacchus
0
4
0
0
W
Sun Wukong
Tubbsomatic
Sun Wukong
4
2
1
2.25
L
1
6
0
0.17
W
Fenrir
Woodsx2010
Fenrir
4
0
6
7
L
0
2
1
0.25
L
Hun Batz
zumguwu
Hun Batz
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,625
Damage
23,794
33,521
Taken
31,117
11,872
Mitigated
11,711
8,716
Healing
13,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,424
1,491
0
3,889
8,653
3,906
0
941
7,712
0
17,520
W
Chang'e
5,540
292
671
3,338
5,384
1,511
227
1,570
3,749
36,446
0
W
Danzaburou
JamisonNeal
Danzaburou
4,882
2,715
0
2,173
4,923
1,413
0
1,464
3,459
0
40,907
W
Kuzenbo
MorbridTV
Kuzenbo
1,737
705
933
2,252
5,630
2,607
403
1,418
4,176
6,754
0
L
Bacchus
Secil
Bacchus
2,486
183
0
421
5,964
3,243
0
2,389
3,575
12,137
0
W
Sun Wukong
Tubbsomatic
Sun Wukong
6,318
1,141
0
1,568
8,738
3,871
322
219
8,138
0
29,394
L
3,604
1,079
0
546
5,461
880
0
746
4,715
18,946
0
W
Fenrir
Woodsx2010
Fenrir
5,317
1,135
0
2,447
6,442
2,309
0
1,294
5,028
0
26,955
L
1,603
683
881
1,224
6,077
1,869
0
1,574
4,503
0
7,077
L
Hun Batz
zumguwu
Hun Batz
4,508
1,275
0
1,755
7,366
1,974
0
1,627
5,739
0
20,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,055
Gold Earned
31,097
159
Minions Killed
294
0
Camps Cleared
0
904,517
Distance Traveled
999,490
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,020
502
41
4
0
193,742
0
W
Chang'e
6,372
637
83
8
0
195,741
4
W
Danzaburou
6,912
691
92
9
0
179,405
5
W
Kuzenbo
5,682
568
12
1
0
187,234
3
L
Bacchus
4,324
432
28
3
0
181,973
0
W
Sun Wukong
6,119
612
66
7
0
195,476
0
L
Eset
4,331
433
34
3
0
182,933
1
W
Fenrir
6,012
601
41
4
0
241,634
1
L
Horus
4,506
451
11
1
0
170,451
2
L
Hun Batz
4,874
487
45
5
0
175,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role