Player Matchup

Bacchus
Bacchus
IRhemy
Bacchus
Level 114
God Stats
2W - 1L
1,184 SR
Queue Stats
49W - 55L
1,399 Elo+
Party 1
Chaac
Chaac
Lil KriegX
Chaac
Level 60
God Stats
10W - 12L
1,447 SR
Queue Stats
20W - 36L
1,282 Elo+
Party 1
Achilles
Achilles
xXFavioGodXx
Achilles
Level 14
God Stats
9W - 13L
1,301 SR
Queue Stats
9W - 18L
1,216 Elo+
Party 1
Team Averages
Level 63
1,311 SR
1,299 Elo+

VS

Team Averages
Level 89
1,295 SR
1,302 Elo+
Ymir
Ymir
MR MESEEKS8332
Ymir
Level 143
God Stats
33W - 31L
1,550 SR
Queue Stats
518W - 579L
1,420 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PSYchang69
Tsukuyomi
Level 108
God Stats
0W - 6L
1,116 SR
Queue Stats
59W - 88L
1,299 Elo+
Solo
Rama
Rama
YT HUSTLE 48
Rama
Level 15
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 4L
1,188 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IRhemy
Bacchus
13
7 / 3 / 4
8,556
856
8,576
8,464
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
11
4 / 4 / 5
7,972
797
9,079
10,939
9,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
xXFavioGodXx
Achilles
9
1 / 4 / 6
6,818
682
6,377
8,233
5,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 9
7,777
778
6,280
12,017
8,774
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tsukuyomi
PSYchang69
Tsukuyomi
12
8 / 6 / 3
8,958
896
8,219
9,580
3,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 6
7,176
718
4,158
6,100
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
12
Kills
11
11
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
IRhemy
Bacchus
7
3
4
3
W
Chaac
4
4
5
1.63
L
2
3
9
2.17
L
Tsukuyomi
PSYchang69
Tsukuyomi
8
6
3
1.58
L
1
3
6
1.33
W
Achilles
xXFavioGodXx
Achilles
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,032
Damage
18,657
27,636
Taken
27,697
19,644
Mitigated
14,172
5,369
Healing
3,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
IRhemy
Bacchus
8,576
1,280
0
1,000
8,464
5,191
0
2,114
6,350
26,061
0
W
Chaac
9,079
868
0
2,756
10,939
9,084
0
1,906
9,033
377
20,137
L
6,280
1,917
0
2,114
12,017
8,774
240
4,277
6,776
22,173
0
L
Tsukuyomi
PSYchang69
Tsukuyomi
8,219
2,454
83
1,473
9,580
3,541
15
2,166
6,794
0
20,503
L
4,158
3,569
0
0
6,100
1,857
722
2,124
3,503
0
10,585
W
Achilles
xXFavioGodXx
Achilles
6,377
2,079
491
1,122
8,233
5,369
0
3,239
4,994
0
10,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,346
Gold Earned
23,911
81
Minions Killed
89
6
Camps Cleared
3
551,775
Distance Traveled
523,435
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,556
856
37
4
2
194,768
5
W
Chaac
7,972
797
34
3
4
175,129
0
L
Ymir
7,777
778
50
5
2
175,729
1
L
Tsukuyomi
8,958
896
21
2
1
186,919
0
L
Rama
7,176
718
18
2
0
160,787
0
W
Achilles
6,818
682
10
1
0
181,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role