Player Matchup

Fenrir
Fenrir
GetHighAndSleep
Fenrir
Level 160
God Stats
1W - 0L
1,847 SR
Queue Stats
13W - 12L
1,555 Elo+
Party 1
Awilix
Awilix
PAPA_GOSS123-
Awilix
Level 160
God Stats
1W - 1L
1,736 SR
Queue Stats
18W - 15L
1,598 Elo+
Party 1
Nu Wa
Nu Wa
Silver_Mist__
Nu Wa
Level 114
God Stats
2W - 0L
1,704 SR
Queue Stats
12W - 7L
1,622 Elo+
Party 1
Baron Samedi
Baron Samedi
get_global
Baron Samedi
Level 63
God Stats
1W - 0L
1,660 SR
Queue Stats
2W - 1L
1,293 Elo+
Party 1
Vulcan
Vulcan
llIKillerlll
Vulcan
Level 134
God Stats
1W - 0L
1,404 SR
Queue Stats
11W - 11L
1,521 Elo+
Party 1
Team Averages
Level 126
1,670 SR
1,518 Elo+

VS

Team Averages
Level 113
1,429 SR
1,553 Elo+
Freya
Freya
BabyfaceJoseph
Freya
Level 65
God Stats
1W - 5L
1,285 SR
Queue Stats
152W - 159L
1,557 Elo+
Party 2
Baron Samedi
Baron Samedi
BeardedBeauty3
Baron Samedi
Level 122
God Stats
0W - 2L
1,266 SR
Queue Stats
477W - 457L
1,537 Elo+
Party 2
Vamana
Vamana
CaptainMcStabbn
Vamana
Level 147
God Stats
5W - 3L
1,820 SR
Queue Stats
310W - 285L
1,538 Elo+
Party 2
Rama
Rama
Nuzzy77
Rama
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 63L
1,600 Elo+
Party 2
Kukulkan
Kukulkan
XGingerMaster
Kukulkan
Level 113
God Stats
0W - 2L
1,271 SR
Queue Stats
117W - 121L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
8,992
899
7,517
13,998
14,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 4 / 9
9,212
921
12,213
9,552
4,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 13
8,471
847
11,436
5,451
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
get_global
Baron Samedi
17
4 / 2 / 16
9,828
983
11,491
10,627
8,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vulcan
14
4 / 2 / 9
8,883
888
14,757
6,207
3,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
6,773
677
3,308
9,337
3,212
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
BeardedBeauty3
Baron Samedi
12
2 / 7 / 6
7,407
741
7,906
12,892
5,007
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 10
8,756
876
9,362
22,916
13,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Nuzzy77
Rama
15
6 / 4 / 3
8,432
843
9,544
9,455
3,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
XGingerMaster
Kukulkan
15
2 / 3 / 7
8,223
822
7,090
10,696
3,783
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
43
21
Kills
12
13
Deaths
22
57
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
L
Baron Samedi
BeardedBeauty3
Baron Samedi
2
7
6
0.71
L
2
2
10
3.5
W
4
3
10
3
L
Rama
Nuzzy77
Rama
6
4
3
1.88
W
7
4
9
2.88
W
2
2
13
4.25
L
Kukulkan
XGingerMaster
Kukulkan
2
3
7
1.83
W
Baron Samedi
get_global
Baron Samedi
4
2
16
6
W
Vulcan
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,414
Damage
37,210
45,835
Taken
65,296
32,929
Mitigated
28,907
15,529
Healing
25,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,308
895
878
1,112
9,337
3,212
210
6,758
2,407
9,183
0
L
Baron Samedi
BeardedBeauty3
Baron Samedi
7,906
526
1,533
2,551
12,892
5,007
315
7,113
5,649
19,225
0
L
9,362
2,624
2,497
11,243
22,916
13,277
86
12,264
10,252
0
16,068
W
7,517
1,011
1,206
4,408
13,998
14,055
304
6,591
7,407
0
9,880
L
Rama
Nuzzy77
Rama
9,544
7,342
787
2,200
9,455
3,628
723
5,663
3,662
0
21,545
W
12,213
4,398
510
2,037
9,552
4,566
1,641
4,199
5,353
0
19,508
W
11,436
2,046
0
191
5,451
2,746
1,154
1,709
3,742
24,991
0
L
Kukulkan
XGingerMaster
Kukulkan
7,090
492
421
2,146
10,696
3,783
294
4,958
5,642
24,914
0
W
Baron Samedi
get_global
Baron Samedi
11,491
374
2,044
3,294
10,627
8,223
1,112
3,918
6,709
22,734
0
W
Vulcan
14,757
5,993
604
1,235
6,207
3,339
792
1,887
4,320
22,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,386
Gold Earned
39,591
102
Minions Killed
121
0
Camps Cleared
0
988,014
Distance Traveled
870,862
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,773
677
17
2
0
173,094
0
L
Baron Samedi
7,407
741
19
2
0
157,807
0
L
Vamana
8,756
876
11
1
0
202,766
0
W
Fenrir
8,992
899
2
0
0
207,140
0
L
Rama
8,432
843
35
4
0
149,973
1
W
Awilix
9,212
921
13
1
0
196,132
0
W
Nu Wa
8,471
847
40
4
0
179,899
3
L
Kukulkan
8,223
822
39
4
0
187,222
1
W
Baron Samedi
9,828
983
27
3
0
200,094
0
W
Vulcan
8,883
888
20
2
0
204,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role