Player Matchup

Kukulkan
Kukulkan
Beelzemor
Kukulkan
Level 8
God Stats
2W - 2L
1,572 SR
Queue Stats
2W - 4L
1,759 Elo+
Party 1
Jing Wei
Jing Wei
Khalerian
Jing Wei
Level 52
God Stats
0W - 1L
1,646 SR
Queue Stats
2W - 5L
1,759 Elo+
Party 1
Ymir
Ymir
Nonzzito
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,759 Elo+
Party 1
Team Averages
Level 22
1,573 SR
1,759 Elo+

VS

Team Averages
Level 85
1,299 SR
1,417 Elo+
Bastet
Bastet
Artquiles
Bastet
Level 127
God Stats
13W - 16L
1,462 SR
Queue Stats
428W - 422L
1,425 Elo+
Solo
Cerberus
Cerberus
Blackmister
Cerberus
Level 67
God Stats
5W - 4L
1,253 SR
Queue Stats
11W - 14L
1,392 Elo+
Party 2
Ao Kuang
Ao Kuang
FrahK
Ao Kuang
Level 62
God Stats
1W - 2L
1,183 SR
Queue Stats
9W - 18L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Beelzemor
Kukulkan
14
1 / 9 / 3
12,170
529
9,569
18,398
4,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Khalerian
Jing Wei
16
1 / 8 / 4
12,714
553
15,825
21,418
4,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
18
4 / 4 / 2
14,239
619
22,255
25,357
29,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Artquiles
Bastet
20
12 / 1 / 8
16,068
699
33,479
23,578
11,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Blackmister
Cerberus
18
4 / 1 / 12
14,287
621
13,598
21,670
37,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
FrahK
Ao Kuang
17
5 / 4 / 10
14,540
632
12,878
21,634
16,579
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
21
21
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bastet
Artquiles
Bastet
12
1
8
16
L
Kukulkan
Beelzemor
Kukulkan
1
9
3
0.28
W
Cerberus
Blackmister
Cerberus
4
1
12
10
W
Ao Kuang
FrahK
Ao Kuang
5
4
10
2.5
L
Jing Wei
Khalerian
Jing Wei
1
8
4
0.38
L
Ymir
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,649
Damage
59,955
65,173
Taken
66,882
38,958
Mitigated
65,324
10,087
Healing
22,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Artquiles
Bastet
33,479
7,006
0
12,339
23,578
11,218
2,639
11,426
12,152
0
119,488
L
Kukulkan
Beelzemor
Kukulkan
9,569
1,072
159
948
18,398
4,395
0
8,346
10,052
29,252
0
W
Cerberus
Blackmister
Cerberus
13,598
1,070
0
4,724
21,670
37,527
0
10,450
11,220
37,899
0
W
Ao Kuang
FrahK
Ao Kuang
12,878
2,729
0
4,984
21,634
16,579
158
10,741
10,893
44,981
0
L
Jing Wei
Khalerian
Jing Wei
15,825
13,181
0
4,028
21,418
4,957
0
8,677
12,741
0
56,687
L
Ymir
22,255
6,338
430
4,522
25,357
29,606
0
9,677
15,680
59,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,123
Gold Earned
44,895
262
Minions Killed
288
7
Camps Cleared
13
1,106,954
Distance Traveled
1,302,161
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
16,068
699
159
7
5
444,337
1
L
Kukulkan
12,170
529
49
2
1
322,550
1
W
Cerberus
14,287
621
70
3
3
436,244
3
W
Ao Kuang
14,540
632
59
3
5
421,580
6
L
Jing Wei
12,714
553
122
5
3
395,359
2
L
Ymir
14,239
619
91
4
3
389,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role