Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Graaltar
Ra
Level 129
God Stats
3W - 3L
1,493 SR
Queue Stats
269W - 259L
1,593 Elo+
Solo
Anhur
Anhur
Pettry
Anhur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,588 Elo+
Solo
Set
Set
Souupe
Set
Level 113
God Stats
3W - 3L
1,519 SR
Queue Stats
227W - 233L
1,581 Elo+
Solo
Thoth
Thoth
TheCkk
Thoth
Level 108
God Stats
1W - 1L
1,473 SR
Queue Stats
83W - 72L
1,584 Elo+
Solo
Team Averages
Level 128
1,497 SR
1,569 Elo+

VS

Team Averages
Level 130
1,654 SR
1,620 Elo+
Ao Kuang
Ao Kuang
BOGneLOX
Ao Kuang
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 17L
1,647 Elo+
Party 1
Sol
Sol
DIADEMON
Sol
Level 153
God Stats
7W - 4L
1,743 SR
Queue Stats
344W - 274L
1,587 Elo+
Party 1
Kali
Kali
Indumentum
Kali
Level 160
God Stats
1W - 0L
1,615 SR
Queue Stats
183W - 119L
1,599 Elo+
Party 1
Jormungandr
Jormungandr
Lexelius
Jormungandr
Level 69
God Stats
2W - 0L
1,697 SR
Queue Stats
60W - 29L
1,601 Elo+
Party 1
Chang'e
Chang'e
MiraclePhantom
Chang'e
Level 160
God Stats
1W - 0L
1,715 SR
Queue Stats
71W - 34L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
3 / 4 / 11
11,965
748
17,374
23,179
37,830
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 4 / 11
10,470
654
11,031
14,971
8,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Pettry
Anhur
19
5 / 5 / 9
11,468
717
17,539
17,219
8,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Set
Souupe
Set
16
4 / 8 / 7
10,480
655
15,472
18,532
8,799
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
TheCkk
Thoth
20
7 / 3 / 7
12,991
812
24,583
11,298
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BOGneLOX
Ao Kuang
18
2 / 3 / 15
11,801
738
6,650
20,870
21,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
9 / 3 / 10
13,415
838
33,288
24,009
11,772
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
10 / 6 / 7
12,606
788
12,314
19,179
9,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jormungandr
Lexelius
Jormungandr
17
0 / 5 / 14
10,004
625
11,007
22,007
26,760
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
1 / 4 / 14
10,946
684
9,286
18,632
9,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
82
21
Kills
22
24
Deaths
21
45
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
4
11
2.13
W
Ao Kuang
BOGneLOX
Ao Kuang
2
3
15
3.17
W
9
3
10
4.67
L
2
4
11
1.88
W
10
6
7
2.25
W
Jormungandr
Lexelius
Jormungandr
0
5
14
1.4
W
1
4
14
2
L
Anhur
Pettry
Anhur
5
5
9
1.9
L
Set
Souupe
Set
4
8
7
0.94
L
Thoth
TheCkk
Thoth
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,999
Damage
72,545
85,199
Taken
104,697
68,743
Mitigated
79,779
35,325
Healing
49,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
17,374
2,096
1,982
6,177
23,179
37,830
8
14,538
8,641
35,335
0
W
Ao Kuang
BOGneLOX
Ao Kuang
6,650
1,316
4,502
6,185
20,870
21,975
289
11,714
9,156
10,425
0
W
33,288
10,223
526
10,659
24,009
11,772
3,440
11,660
12,349
73,069
0
L
11,031
370
11,847
5,538
14,971
8,261
589
11,468
3,503
20,505
0
W
12,314
3,356
145
6,030
19,179
9,865
287
7,531
10,433
0
23,969
W
Jormungandr
Lexelius
Jormungandr
11,007
989
349
1,510
22,007
26,760
252
10,298
11,709
23,619
0
W
9,286
1,011
11,524
8,242
18,632
9,407
1,264
11,785
6,847
27,310
0
L
Anhur
Pettry
Anhur
17,539
7,685
745
1,380
17,219
8,634
2,216
12,251
4,968
0
34,481
L
Set
Souupe
Set
15,472
6,282
1,070
2,625
18,532
8,799
0
14,298
4,234
0
23,692
L
Thoth
TheCkk
Thoth
24,583
926
1,337
2,624
11,298
5,219
1,522
7,676
3,622
48,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,374
Gold Earned
58,772
171
Minions Killed
164
0
Camps Cleared
0
1,432,434
Distance Traveled
1,446,656
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,965
748
21
1
0
266,207
5
W
Ao Kuang
11,801
738
9
1
0
317,102
6
W
Sol
13,415
838
82
5
0
278,902
5
L
Ra
10,470
654
14
1
0
339,545
0
W
Kali
12,606
788
19
1
0
282,834
0
W
Jormungandr
10,004
625
17
1
0
269,657
0
W
Chang'e
10,946
684
37
2
0
298,161
1
L
Anhur
11,468
717
44
3
0
270,085
2
L
Set
10,480
655
10
1
0
256,126
4
L
Thoth
12,991
812
82
5
0
300,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role