Player Matchup

Nox
Nox
CajunGamers
Nox
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
FluffyDiver
Sun Wukong
Level 159
God Stats
15W - 6L
1,794 SR
Queue Stats
627W - 545L
1,648 Elo+
Party 2
Ra
Ra
Hoss_Delgado_11
Ra
Level 105
God Stats
4W - 6L
1,579 SR
Queue Stats
514W - 507L
1,464 Elo+
Solo
Thanatos
Thanatos
SirDabsAl0t
Thanatos
Level 138
God Stats
2W - 2L
1,631 SR
Queue Stats
193W - 182L
1,610 Elo+
Party 2
Tyr
Tyr
Torridestcorgi1
Tyr
Level 122
God Stats
1W - 2L
1,429 SR
Queue Stats
29W - 31L
1,515 Elo+
Solo
Team Averages
Level 133
1,587 SR
1,547 Elo+

VS

Team Averages
Level 142
1,538 SR
1,512 Elo+
Ah Puch
Ah Puch
DMitten
Ah Puch
Level 158
God Stats
14W - 9L
1,625 SR
Queue Stats
390W - 384L
1,522 Elo+
Solo
Geb
Geb
Iiindigo_
Geb
Level 128
God Stats
7W - 9L
1,456 SR
Queue Stats
286W - 298L
1,469 Elo+
Party 1
Izanami
Izanami
PhantomCasper-
Izanami
Level 143
God Stats
5W - 8L
1,391 SR
Queue Stats
281W - 284L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
cewabul1
Cthulhu
Level 129
God Stats
10W - 1L
1,746 SR
Queue Stats
193W - 179L
1,516 Elo+
Party 1
Horus
Horus
smartoldcracker
Horus
Level 154
God Stats
4W - 2L
1,472 SR
Queue Stats
348W - 364L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
7,403
740
3,930
7,947
3,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
FluffyDiver
Sun Wukong
12
1 / 4 / 5
7,039
704
8,354
12,898
12,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 3 / 2
7,742
774
8,935
7,755
3,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SirDabsAl0t
Thanatos
11
2 / 6 / 2
6,808
681
7,294
9,338
5,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 5
7,151
715
5,734
11,446
12,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DMitten
Ah Puch
15
1 / 1 / 10
8,674
867
10,593
8,370
3,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 14
9,097
910
8,437
13,587
19,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 3 / 3
9,365
937
7,983
8,495
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
cewabul1
Cthulhu
17
7 / 0 / 10
9,558
956
13,142
10,921
12,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 9
7,923
792
3,779
6,120
4,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
7
Kills
21
21
Deaths
7
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Ah Puch
DMitten
Ah Puch
1
1
10
6
L
Sun Wukong
FluffyDiver
Sun Wukong
1
4
5
0.88
L
3
3
2
1.33
W
4
2
14
5.5
W
8
3
3
3.17
L
Thanatos
SirDabsAl0t
Thanatos
2
6
2
0.5
L
0
3
5
0.83
W
Cthulhu
cewabul1
Cthulhu
7
0
10
12
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,247
Damage
43,934
49,384
Taken
47,493
36,878
Mitigated
43,133
20,237
Healing
24,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,930
440
171
135
7,947
3,518
0
6,271
1,472
12,909
0
W
Ah Puch
DMitten
Ah Puch
10,593
642
422
1,991
8,370
3,401
453
1,383
6,851
21,636
0
L
Sun Wukong
FluffyDiver
Sun Wukong
8,354
1,586
501
3,166
12,898
12,162
0
5,455
6,575
0
14,529
L
8,935
993
5,301
2,774
7,755
3,236
0
4,911
2,536
23,034
0
W
8,437
477
1,710
3,709
13,587
19,317
263
3,789
9,641
12,007
0
W
7,983
4,043
649
1,947
8,495
3,580
1,954
2,532
5,731
0
23,809
L
Thanatos
SirDabsAl0t
Thanatos
7,294
1,503
0
4,042
9,338
5,253
0
5,935
2,963
0
8,915
L
5,734
440
529
3,618
11,446
12,709
0
7,246
3,666
0
10,986
W
Cthulhu
cewabul1
Cthulhu
13,142
616
3,760
3,521
10,921
12,236
0
3,054
7,531
23,136
0
W
3,779
1,086
4,155
2,893
6,120
4,599
329
2,107
4,013
0
5,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,143
Gold Earned
44,617
101
Minions Killed
111
0
Camps Cleared
0
864,916
Distance Traveled
1,041,964
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,403
740
31
3
0
138,217
1
W
Ah Puch
8,674
867
26
3
0
236,515
1
L
Sun Wukong
7,039
704
12
1
0
182,701
1
L
Ra
7,742
774
38
4
0
176,609
0
W
Geb
9,097
910
9
1
0
189,565
0
W
Izanami
9,365
937
50
5
0
174,027
0
L
Thanatos
6,808
681
7
1
0
177,750
0
L
Tyr
7,151
715
13
1
0
189,639
1
W
Cthulhu
9,558
956
21
2
0
232,743
3
W
Horus
7,923
792
5
1
0
209,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role