Player Matchup

Nemesis
Nemesis
Cahji
Nemesis
Level 74
God Stats
20W - 15L
1,573 SR
Queue Stats
115W - 147L
1,423 Elo+
Solo
Bellona
Bellona
Jo_Talaband6112
Bellona
Level 89
God Stats
96W - 101L
1,501 SR
Queue Stats
310W - 327L
1,398 Elo+
Party 3
Nu Wa
Nu Wa
ROmeodavilvA
Nu Wa
Level 69
God Stats
50W - 59L
1,450 SR
Queue Stats
242W - 258L
1,455 Elo+
Solo
Sylvanus
Sylvanus
icu001
Sylvanus
Level 85
God Stats
1W - 1L
1,390 SR
Queue Stats
48W - 45L
1,457 Elo+
Solo
Danzaburou
Danzaburou
playboi-jay222
Danzaburou
Level 81
God Stats
6W - 8L
1,571 SR
Queue Stats
174W - 183L
1,381 Elo+
Party 3
Team Averages
Level 80
1,497 SR
1,423 Elo+

VS

Team Averages
Level 68
1,535 SR
1,426 Elo+
Geb
Geb
Dadddyy_br
Geb
Level 73
God Stats
4W - 5L
1,598 SR
Queue Stats
298W - 295L
1,449 Elo+
Solo
Tsukuyomi
Tsukuyomi
DerZarg
Tsukuyomi
Level 62
God Stats
4W - 4L
1,503 SR
Queue Stats
157W - 168L
1,426 Elo+
Party 2
Amaterasu
Amaterasu
GegeBr2019
Amaterasu
Level 68
God Stats
5W - 3L
1,732 SR
Queue Stats
89W - 109L
1,404 Elo+
Party 1
Janus
Janus
Kackeldackel_13
Janus
Level 86
God Stats
1W - 3L
1,464 SR
Queue Stats
209W - 223L
1,417 Elo+
Party 2
Sol
Sol
SCP-001-Guardiao
Sol
Level 50
God Stats
3W - 3L
1,379 SR
Queue Stats
74W - 86L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cahji
Nemesis
13
10 / 4 / 3
8,217
632
8,940
8,998
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 1 / 2
8,013
616
6,067
7,695
5,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 2 / 9
7,584
583
9,973
6,357
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
icu001
Sylvanus
10
0 / 3 / 9
5,925
456
5,365
9,948
6,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
playboi-jay222
Danzaburou
12
6 / 1 / 3
7,608
585
6,863
8,868
2,877
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,305
408
1,587
6,864
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
DerZarg
Tsukuyomi
12
5 / 5 / 2
7,067
544
6,662
11,217
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
GegeBr2019
Amaterasu
10
1 / 3 / 4
6,827
525
4,895
12,844
7,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 6 / 4
7,263
559
6,089
9,609
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 6 / 0
5,222
402
7,498
7,827
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
23
Kills
11
11
Deaths
23
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Cahji
Nemesis
10
4
3
2.88
L
0
3
1
0.17
L
Tsukuyomi
DerZarg
Tsukuyomi
5
5
2
1.2
L
Amaterasu
GegeBr2019
Amaterasu
1
3
4
1
W
4
1
2
5
L
5
6
4
1.17
W
3
2
9
3.75
L
0
6
0
0
W
Sylvanus
icu001
Sylvanus
0
3
9
1.5
W
Danzaburou
playboi-jay222
Danzaburou
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,208
Damage
26,731
41,866
Taken
48,361
21,070
Mitigated
17,889
15,851
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Cahji
Nemesis
8,940
3,386
0
1,079
8,998
3,886
161
2,593
6,405
0
40,730
L
1,587
296
0
1,412
6,864
2,217
0
665
6,097
18,082
0
L
Tsukuyomi
DerZarg
Tsukuyomi
6,662
1,844
251
2,731
11,217
4,191
0
2,864
8,119
0
46,105
L
Amaterasu
GegeBr2019
Amaterasu
4,895
1,502
1,616
3,130
12,844
7,781
0
5,947
6,679
0
23,132
W
6,067
2,683
258
2,163
7,695
5,944
959
2,643
5,052
0
44,644
L
6,089
297
0
1,211
9,609
1,992
0
3,998
5,315
36,731
0
W
9,973
2,475
0
1,693
6,357
1,822
436
2,849
3,508
44,289
0
L
7,498
2,714
0
457
7,827
1,708
353
930
6,813
24,798
3,528
W
Sylvanus
icu001
Sylvanus
5,365
1,817
2,417
4,293
9,948
6,541
205
1,658
8,290
17,229
0
W
Danzaburou
playboi-jay222
Danzaburou
6,863
3,524
0
3,948
8,868
2,877
1,411
4,493
4,375
0
37,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,347
Gold Earned
31,684
359
Minions Killed
287
0
Camps Cleared
0
1,217,068
Distance Traveled
1,152,949
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,217
632
59
5
0
277,208
1
L
Geb
5,305
408
45
3
0
148,331
1
L
Tsukuyomi
7,067
544
78
6
0
272,531
4
L
Amaterasu
6,827
525
35
3
0
272,333
0
W
Bellona
8,013
616
107
8
0
236,574
0
L
Janus
7,263
559
75
6
0
227,401
0
W
Nu Wa
7,584
583
89
7
0
247,867
4
L
Sol
5,222
402
54
4
0
232,353
0
W
Sylvanus
5,925
456
21
2
0
209,346
1
W
Danzaburou
7,608
585
83
6
0
246,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role