Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
 
Susano
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Beamord
Zeus
Level 160
God Stats
13W - 6L
1,562 SR
Queue Stats
264W - 232L
1,597 Elo+
Party 1
Skadi
Skadi
Canuckistanian
Skadi
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,626 Elo+
Party 1
Sol
Sol
ColdHeartViking
Sol
Level 160
God Stats
2W - 0L
1,772 SR
Queue Stats
131W - 96L
1,612 Elo+
Party 1
Team Averages
Level 156
1,567 SR
1,567 Elo+

VS

Team Averages
Level 138
1,482 SR
1,553 Elo+
Raijin
Raijin
VanquishedWard
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,555 Elo+
Solo
He Bo
He Bo
Yujokima_Kun
He Bo
Level 160
God Stats
2W - 3L
1,495 SR
Queue Stats
109W - 108L
1,592 Elo+
Solo
Cernunnos
Cernunnos
ZeroAccess
Cernunnos
Level 145
God Stats
7W - 7L
1,617 SR
Queue Stats
745W - 784L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
xGrotesk
Ao Kuang
Level 149
God Stats
7W - 11L
1,525 SR
Queue Stats
183W - 187L
1,564 Elo+
Solo
Pele
Pele
zamyrocs
Pele
Level 156
God Stats
2W - 9L
1,274 SR
Queue Stats
918W - 952L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
10 / 1 / 12
10,399
945
5,068
11,917
12,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
 
Susano
16
5 / 3 / 14
9,655
878
10,040
10,793
6,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zeus
Beamord
Zeus
13
5 / 6 / 12
8,851
805
8,524
8,764
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
1 / 3 / 19
8,674
789
12,250
7,626
4,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
8 / 3 / 16
10,431
948
16,017
15,941
7,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 7
7,238
658
7,934
8,890
2,785
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 5 / 9
9,653
878
10,265
10,872
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
ZeroAccess
Cernunnos
14
2 / 7 / 8
7,759
705
9,195
11,883
4,071
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

Ao Kuang
xGrotesk
Ao Kuang
16
7 / 6 / 8
10,060
915
10,545
14,030
7,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
13
3 / 5 / 4
7,528
684
7,480
9,580
6,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
52
29
Kills
16
16
Deaths
29
73
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
10
1
12
16
W
Susano
 
Susano
5
3
14
4
W
Zeus
Beamord
Zeus
5
6
12
1.83
W
1
3
19
3.5
W
8
3
16
5.33
L
0
6
7
0.58
L
4
5
9
1.7
L
Cernunnos
ZeroAccess
Cernunnos
2
7
8
0.86
L
Ao Kuang
xGrotesk
Ao Kuang
7
6
8
1.83
L
Pele
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,899
Damage
45,419
55,041
Taken
55,255
34,569
Mitigated
24,848
25,236
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,068
250
946
3,195
11,917
12,949
162
6,412
5,307
9,708
0
W
Susano
 
Susano
10,040
2,229
964
2,450
10,793
6,355
479
6,249
4,386
0
15,546
W
Zeus
Beamord
Zeus
8,524
782
2,413
753
8,764
3,755
80
3,334
5,385
14,897
0
W
12,250
5,212
1,626
1,360
7,626
4,253
786
5,275
2,351
0
20,928
W
16,017
6,807
1,839
9,690
15,941
7,257
3,926
7,519
8,270
36,513
0
L
7,934
443
698
993
8,890
2,785
0
3,987
4,340
15,340
0
L
10,265
496
564
2,543
10,872
4,364
0
5,281
5,107
23,743
0
L
Cernunnos
ZeroAccess
Cernunnos
9,195
3,935
980
2,021
11,883
4,071
0
6,522
4,804
45
19,412
L
Ao Kuang
xGrotesk
Ao Kuang
10,545
1,231
412
3,701
14,030
7,581
0
8,131
5,180
13,424
0
L
Pele
7,480
1,317
824
2,702
9,580
6,047
0
4,420
4,749
0
17,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,010
Gold Earned
42,238
115
Minions Killed
100
0
Camps Cleared
0
948,887
Distance Traveled
815,760
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,399
945
6
1
0
214,755
3
W
Susano
9,655
878
14
1
0
209,438
0
W
Zeus
8,851
805
15
1
0
167,328
0
W
Skadi
8,674
789
24
2
0
173,785
4
W
Sol
10,431
948
56
5
0
183,581
1
L
Raijin
7,238
658
15
1
0
166,556
0
L
He Bo
9,653
878
36
3
0
186,378
0
L
Cernunnos
7,759
705
16
1
0
142,196
2
L
Ao Kuang
10,060
915
10
1
0
175,785
1
L
Pele
7,528
684
23
2
0
144,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role