Player Matchup

Yemoja
Yemoja
Diamond IV
AMOGUZ
Yemoja
Diamond IV
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
2,026 MMR
Solo
Neith
Neith
Masters
MagoDelCaos
Neith
Masters
Level 141
God Stats
11W - 5L
1,824 SR
Queue Stats
153W - 59L
2,224 MMR
Party 1
Sol
Sol
Diamond II
T0tal90
Sol
Diamond II
Level 160
God Stats
18W - 8L
1,702 SR
Queue Stats
204W - 111L
2,041 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,676 SR
2,097 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,607 SR
1,791 MMR
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond V
DoryBlink
Medusa
Diamond V
Level 160
God Stats
2W - 0L
1,821 SR
Queue Stats
32W - 19L
2,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AMOGUZ
Yemoja
9
0 / 6 / 1
6,359
636
3,613
12,505
9,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 5 / 1
6,401
640
6,477
8,979
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
10
1 / 7 / 1
6,786
679
7,549
12,671
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
FenrirThothOdinGilgameshBastet

VS

Bans
AchillesAresAh Muzen CabGebHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
6 / 1 / 10
8,414
841
6,982
11,455
11,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
 
Scylla
12
3 / 1 / 13
7,857
786
9,491
6,265
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
DoryBlink
Medusa
14
9 / 0 / 7
8,925
893
12,804
8,975
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
18
18
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
1
10
11
W
Scylla
 
Scylla
3
1
13
9.5
L
Yemoja
AMOGUZ
Yemoja
0
6
1
0.08
W
Medusa
DoryBlink
Medusa
9
0
7
12.5
L
1
5
1
0.3
L
Sol
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,639
Damage
29,277
34,155
Taken
26,695
15,427
Mitigated
18,052
6,382
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,982
252
0
3,941
11,455
11,573
162
4,353
7,102
17,017
0
W
Scylla
 
Scylla
9,491
1,100
0
2,207
6,265
2,660
622
2,448
3,817
35,013
0
L
Yemoja
AMOGUZ
Yemoja
3,613
989
135
1,564
12,505
9,458
0
4,214
7,969
8,319
0
W
Medusa
DoryBlink
Medusa
12,804
6,664
0
3,790
8,975
3,819
1,885
5,037
3,938
0
44,494
L
6,477
2,585
0
1,368
8,979
2,843
0
4,962
3,805
0
23,878
L
Sol
7,549
3,206
0
3,315
12,671
3,126
0
6,710
5,770
24,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,546
Gold Earned
25,196
83
Minions Killed
143
2
Camps Cleared
7
472,370
Distance Traveled
576,653
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,414
841
19
2
1
193,682
0
W
Scylla
7,857
786
51
5
2
197,930
3
L
Yemoja
6,359
636
4
0
0
155,509
2
W
Medusa
8,925
893
73
7
4
185,041
4
L
Neith
6,401
640
35
4
2
146,643
2
L
Sol
6,786
679
44
4
0
170,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role