Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BelieveDat21
Chaac
Level 147
God Stats
42W - 28L
1,587 SR
Queue Stats
669W - 666L
1,454 Elo+
Solo
Sol
Sol
PoacherTy97
Sol
Level 108
God Stats
53W - 73L
1,432 SR
Queue Stats
314W - 360L
1,491 Elo+
Solo
Ymir
Ymir
SaltyBanditMain
Ymir
Level 64
God Stats
2W - 4L
1,369 SR
Queue Stats
263W - 267L
1,440 Elo+
Party 3
Danzaburou
Danzaburou
thesaltylegend
Danzaburou
Level 101
God Stats
5W - 6L
1,440 SR
Queue Stats
218W - 238L
1,380 Elo+
Party 3
Team Averages
Level 96
1,465 SR
1,453 Elo+

VS

Team Averages
Level 120
1,549 SR
1,475 Elo+
Apollo
Apollo
AtomicEightBall
Apollo
Level 145
God Stats
10W - 12L
1,539 SR
Queue Stats
427W - 433L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
Lyriii
Gilgamesh
Level 125
God Stats
5W - 4L
1,561 SR
Queue Stats
200W - 194L
1,441 Elo+
Solo
Cliodhna
Cliodhna
OneSilverWolf13
Cliodhna
Level 102
God Stats
7W - 5L
1,430 SR
Queue Stats
352W - 408L
1,466 Elo+
Party 1
Ares
Ares
WarriorKOB
Ares
Level 128
God Stats
3W - 2L
1,750 SR
Queue Stats
129W - 152L
1,518 Elo+
Party 2
Sol
Sol
am2hip
Sol
Level 99
God Stats
15W - 18L
1,462 SR
Queue Stats
519W - 585L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
7 / 3 / 5
7,429
675
7,456
8,518
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 1 / 4
7,078
643
7,700
10,452
7,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
2 / 2 / 1
6,972
634
4,457
5,464
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 1 / 4
5,834
530
3,269
8,215
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
thesaltylegend
Danzaburou
11
4 / 0 / 1
6,665
606
7,624
6,008
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,530
503
3,482
6,573
1,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Lyriii
Gilgamesh
11
2 / 4 / 1
6,470
588
7,483
10,770
6,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
10
2 / 4 / 4
6,298
573
4,133
7,535
1,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 1
5,162
469
3,034
10,072
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
am2hip
Sol
11
1 / 2 / 1
6,387
581
4,336
6,442
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
7
7
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
3
5
3.17
L
2
3
0
0.67
W
2
1
4
4
L
Gilgamesh
Lyriii
Gilgamesh
2
4
1
0.63
L
Cliodhna
2
4
4
1
W
2
2
1
1.25
W
0
1
4
2
L
0
2
1
0.25
L
Sol
am2hip
Sol
1
2
1
0.75
W
Danzaburou
thesaltylegend
Danzaburou
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,506
Damage
22,468
38,657
Taken
41,392
19,510
Mitigated
17,884
17,701
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,456
2,553
0
7,558
8,518
3,377
160
1,514
6,929
0
34,701
L
3,482
1,797
0
2,079
6,573
1,661
0
826
5,747
0
30,362
W
7,700
1,360
0
4,980
10,452
7,262
197
743
9,046
0
43,487
L
Gilgamesh
Lyriii
Gilgamesh
7,483
2,164
0
2,668
10,770
6,610
0
0
10,770
2,010
30,770
L
Cliodhna
4,133
600
0
1,309
7,535
1,898
0
1,067
6,468
0
26,993
W
4,457
1,332
0
1,948
5,464
2,167
806
2,594
2,870
41,226
3,491
W
3,269
907
0
1,019
8,215
5,022
212
1,565
6,650
20,160
0
L
3,034
247
204
2,974
10,072
5,588
0
2,328
7,744
16,730
0
L
Sol
am2hip
Sol
4,336
1,848
0
2,478
6,442
2,127
1,136
3,106
3,336
31,651
3,626
W
Danzaburou
thesaltylegend
Danzaburou
7,624
3,449
0
2,196
6,008
1,682
688
1,431
4,577
0
38,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,978
Gold Earned
29,847
342
Minions Killed
303
0
Camps Cleared
0
1,098,650
Distance Traveled
1,030,338
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,429
675
59
5
0
243,733
1
L
Apollo
5,530
503
65
6
0
160,396
3
W
Chaac
7,078
643
81
7
0
215,275
2
L
Gilgamesh
6,470
588
77
7
0
223,716
1
L
Cliodhna
6,298
573
51
5
0
237,881
0
W
Sol
6,972
634
89
8
0
216,362
2
W
Ymir
5,834
530
37
3
0
215,971
1
L
Ares
5,162
469
25
2
0
198,191
1
L
Sol
6,387
581
85
8
0
210,154
0
W
Danzaburou
6,665
606
76
7
0
207,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role