Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
 
Jormungandr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ArtlLos
Chaac
Level 89
God Stats
0W - 1L
1,622 SR
Queue Stats
173W - 154L
1,461 Elo+
Party 2
Apollo
Apollo
Helquet
Apollo
Level 49
God Stats
0W - 1L
1,263 SR
Queue Stats
31W - 38L
1,488 Elo+
Solo
Chang'e
Chang'e
itsmecuppy
Chang'e
Level 41
God Stats
2W - 5L
1,397 SR
Queue Stats
57W - 71L
1,470 Elo+
Party 3
Team Averages
Level 65
1,456 SR
1,484 Elo+

VS

Team Averages
Level 57
1,533 SR
1,477 Elo+
Nemesis
Nemesis
Dewaileon
Nemesis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,476 Elo+
Party 1
Hera
Hera
Markizstupid
Hera
Level 121
God Stats
2W - 1L
1,540 SR
Queue Stats
572W - 465L
1,505 Elo+
Party 4
Fafnir
Fafnir
Phoenix4356
Fafnir
Level 43
God Stats
3W - 1L
1,478 SR
Queue Stats
97W - 103L
1,431 Elo+
Solo
Izanami
Izanami
Zuimex
Izanami
Level 17
God Stats
21W - 16L
1,519 SR
Queue Stats
34W - 32L
1,441 Elo+
Party 4
Bastet
Bastet
blace123
Bastet
Level 82
God Stats
16W - 12L
1,627 SR
Queue Stats
205W - 182L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
7 / 4 / 1
9,286
580
7,552
13,303
5,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
 
Jormungandr
13
0 / 3 / 1
7,636
477
5,400
12,439
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
ArtlLos
Chaac
9
0 / 4 / 0
6,058
379
1,542
8,320
3,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Helquet
Apollo
12
1 / 5 / 3
7,264
454
5,884
11,775
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
itsmecuppy
Chang'e
11
0 / 5 / 5
6,953
435
4,850
9,911
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dewaileon
Nemesis
18
4 / 0 / 3
10,477
655
8,432
7,891
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 2 / 7
9,025
564
7,984
6,464
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
12
3 / 1 / 2
8,146
509
4,402
10,702
10,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Zuimex
Izanami
13
1 / 2 / 3
7,798
487
6,192
9,464
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
blace123
Bastet
14
10 / 3 / 2
9,219
576
9,451
10,509
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
21
21
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
4
1
1.88
L
Jormungandr
 
Jormungandr
0
3
1
0.17
L
Chaac
ArtlLos
Chaac
0
4
0
0
W
Nemesis
Dewaileon
Nemesis
4
0
3
5.5
L
Apollo
Helquet
Apollo
1
5
3
0.5
W
3
2
7
3.25
W
Fafnir
3
1
2
4
W
Izanami
Zuimex
Izanami
1
2
3
1.25
W
Bastet
blace123
Bastet
10
3
2
3.67
L
Chang'e
itsmecuppy
Chang'e
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,228
Damage
36,461
55,748
Taken
45,030
23,310
Mitigated
23,653
22,564
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,552
2,158
0
10,537
13,303
5,428
0
3,247
9,904
0
51,103
L
Jormungandr
 
Jormungandr
5,400
1,088
0
2,165
12,439
8,411
80
3,813
8,522
49,229
0
L
Chaac
ArtlLos
Chaac
1,542
477
0
3,731
8,320
3,844
0
0
8,320
0
23,336
W
Nemesis
Dewaileon
Nemesis
8,432
3,577
0
4,687
7,891
4,186
1,230
617
7,054
0
79,358
L
Apollo
Helquet
Apollo
5,884
4,296
0
2,072
11,775
3,118
1,056
1,968
9,767
0
40,009
W
7,984
2,623
0
1,308
6,464
2,424
440
2,961
3,503
56,985
0
W
Fafnir
4,402
1,119
670
4,098
10,702
10,810
220
2,111
8,591
21,648
0
W
Izanami
Zuimex
Izanami
6,192
4,297
0
2,052
9,464
2,674
670
1,514
7,950
0
55,282
W
Bastet
blace123
Bastet
9,451
2,482
0
4,156
10,509
3,559
706
3,047
7,431
0
45,618
L
Chang'e
itsmecuppy
Chang'e
4,850
551
943
3,116
9,911
2,509
0
2,926
6,849
35,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
44,665
370
Minions Killed
498
0
Camps Cleared
0
1,373,760
Distance Traveled
1,537,265
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,286
580
74
5
0
348,270
4
L
Jormungandr
7,636
477
94
6
0
288,820
9
L
Chaac
6,058
379
47
3
0
181,602
0
W
Nemesis
10,477
655
165
10
0
344,202
3
L
Apollo
7,264
454
87
5
0
253,467
3
W
Hera
9,025
564
108
7
0
261,739
2
W
Fafnir
8,146
509
33
2
0
314,017
3
W
Izanami
7,798
487
109
7
0
284,041
0
W
Bastet
9,219
576
83
5
0
333,266
0
L
Chang'e
6,953
435
68
4
0
301,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role