Player Matchup

Medusa
Medusa
ManxTiger
Medusa
Level 115
God Stats
77W - 19L
1,861 SR
Queue Stats
328W - 83L
1,883 Elo+
Party 1
Atlas
Atlas
SEZAR1999
Atlas
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,540 Elo+
Solo
Sol
Sol
sadgargoyle
Sol
Level 156
God Stats
15W - 4L
1,945 SR
Queue Stats
720W - 274L
1,755 Elo+
Party 1
Team Averages
Level 139
1,769 SR
1,726 Elo+

VS

Team Averages
Level 71
1,607 SR
1,529 Elo+
Ymir
Ymir
GhoulStrife
Ymir
Level 107
God Stats
13W - 4L
1,670 SR
Queue Stats
74W - 53L
1,557 Elo+
Party 2
Kali
Kali
TikiTaki97
Kali
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 48L
1,536 Elo+
Party 2
Zeus
Zeus
bergmann1312
Zeus
Level 18
God Stats
10W - 5L
1,652 SR
Queue Stats
15W - 16L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ManxTiger
Medusa
13
9 / 3 / 6
8,947
895
8,765
5,787
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
SEZAR1999
Atlas
11
4 / 3 / 8
7,856
786
4,355
8,207
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 10
8,204
820
12,112
8,635
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
8,478
848
4,955
13,221
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 6 / 3
7,158
716
4,545
10,043
3,257
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 6 / 4
6,865
687
5,752
6,222
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
16
Kills
7
8
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
Medusa
ManxTiger
Medusa
9
3
6
4
W
Atlas
SEZAR1999
Atlas
4
3
8
2.67
L
2
6
3
0.58
L
1
6
4
0.5
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,232
Damage
15,252
22,629
Taken
29,486
7,182
Mitigated
18,172
4,481
Healing
5,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,955
533
0
3,152
13,221
13,253
0
6,974
5,931
18,268
0
W
Medusa
ManxTiger
Medusa
8,765
2,407
0
380
5,787
1,825
902
2,737
2,826
0
30,855
W
Atlas
SEZAR1999
Atlas
4,355
739
62
732
8,207
2,675
205
3,983
4,100
16,750
0
L
4,545
1,593
0
1,850
10,043
3,257
0
4,906
4,901
0
15,700
L
5,752
802
0
255
6,222
1,662
0
3,016
3,113
13,712
0
W
12,112
5,396
0
3,307
8,635
2,682
1,337
4,074
4,349
34,800
3,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
22,501
121
Minions Killed
74
6
Camps Cleared
3
546,714
Distance Traveled
535,855
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,478
848
24
2
1
191,071
4
W
Medusa
8,947
895
47
5
2
191,956
3
W
Atlas
7,856
786
19
2
0
172,496
4
L
Kali
7,158
716
24
2
1
170,241
2
L
Zeus
6,865
687
26
3
1
174,543
1
W
Sol
8,204
820
55
6
4
182,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role