Player Matchup

Cernunnos
Cernunnos
FEB GARAG
Cernunnos
Level 100
God Stats
9W - 11L
1,449 SR
Queue Stats
398W - 458L
1,368 Elo+
Party 1
Cliodhna
Cliodhna
Foozykins
Cliodhna
Level 53
God Stats
3W - 0L
1,527 SR
Queue Stats
3W - 3L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
Keen Eyes CT
Cthulhu
Level 49
God Stats
12W - 8L
1,580 SR
Queue Stats
125W - 149L
1,417 Elo+
Party 1
Ra
Ra
XxEsdacalxX
Ra
Level 82
God Stats
3W - 3L
1,554 SR
Queue Stats
9W - 16L
1,363 Elo+
Solo
Loki
Loki
jairob9979
Loki
Level 88
God Stats
1W - 0L
1,464 SR
Queue Stats
5W - 3L
1,567 Elo+
Party 2
Team Averages
Level 74
1,515 SR
1,429 Elo+

VS

Team Averages
Level 65
1,457 SR
1,418 Elo+
Arachne
Arachne
AciesActual
Arachne
Level 105
God Stats
33W - 17L
1,592 SR
Queue Stats
189W - 207L
1,415 Elo+
Solo
Atlas
Atlas
JxpB241
Atlas
Level 88
God Stats
8W - 2L
1,273 SR
Queue Stats
243W - 319L
1,391 Elo+
Solo
Neith
Neith
LegendSenseiS
Neith
Level 61
God Stats
5W - 7L
1,449 SR
Queue Stats
175W - 238L
1,354 Elo+
Party 3
Sun Wukong
Sun Wukong
SHADOW FLAASHH
Sun Wukong
Level 32
God Stats
9W - 10L
1,473 SR
Queue Stats
73W - 112L
1,351 Elo+
Party 3
Raijin
Raijin
Tekato90135
Raijin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 74L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FEB GARAG
Cernunnos
15
2 / 2 / 5
8,559
571
7,843
8,530
2,400
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Foozykins
Cliodhna
14
7 / 4 / 2
8,867
591
6,958
10,609
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Keen Eyes CT
Cthulhu
13
6 / 3 / 5
8,754
584
7,418
14,710
16,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 4 / 4
8,604
574
5,222
4,694
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 3
8,432
562
6,322
5,700
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AciesActual
Arachne
13
8 / 4 / 2
8,561
571
9,524
11,682
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
JxpB241
Atlas
7
1 / 3 / 2
5,658
377
1,312
6,267
2,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 5 / 3
7,326
488
6,354
9,232
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
SHADOW FLAASHH
Sun Wukong
13
1 / 4 / 1
7,524
502
4,528
12,296
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
11
4 / 5 / 0
6,997
466
3,421
8,832
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
21
Kills
15
15
Deaths
21
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
AciesActual
Arachne
8
4
2
2.25
W
Cernunnos
FEB GARAG
Cernunnos
2
2
5
2.25
W
Cliodhna
Foozykins
Cliodhna
7
4
2
2
L
Atlas
JxpB241
Atlas
1
3
2
0.67
W
Cthulhu
Keen Eyes CT
Cthulhu
6
3
5
2.83
L
1
5
3
0.5
L
Sun Wukong
SHADOW FLAASHH
Sun Wukong
1
4
1
0.38
L
Raijin
4
5
0
0.8
W
3
4
4
1.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,763
Damage
25,139
44,243
Taken
48,309
26,073
Mitigated
18,187
12,232
Healing
12,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AciesActual
Arachne
9,524
5,084
0
3,809
11,682
4,660
0
3,180
8,432
0
44,827
W
Cernunnos
FEB GARAG
Cernunnos
7,843
3,449
0
3,099
8,530
2,400
1,969
516
8,014
0
52,701
W
Cliodhna
Foozykins
Cliodhna
6,958
1,208
0
3,759
10,609
3,470
1,327
207
10,290
0
44,149
L
Atlas
JxpB241
Atlas
1,312
635
118
1,428
6,267
2,311
0
2,724
3,489
8,065
0
W
Cthulhu
Keen Eyes CT
Cthulhu
7,418
544
597
2,815
14,710
16,199
0
1,560
13,150
25,589
0
L
6,354
2,154
0
2,572
9,232
2,332
0
1,563
7,669
0
39,568
L
Sun Wukong
SHADOW FLAASHH
Sun Wukong
4,528
1,034
0
3,632
12,296
6,143
0
549
11,737
0
39,427
L
Raijin
3,421
333
0
1,192
8,832
2,741
292
4,362
4,342
30,119
0
W
5,222
1,014
245
649
4,694
1,536
1,322
2,450
2,244
39,457
0
W
6,322
1,430
123
945
5,700
2,468
1,344
0
5,316
0
42,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
36,066
385
Minions Killed
317
0
Camps Cleared
0
1,341,868
Distance Traveled
1,160,753
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,561
571
75
5
0
273,964
0
W
Cernunnos
8,559
571
96
6
0
271,898
3
W
Cliodhna
8,867
591
79
5
0
300,120
0
L
Atlas
5,658
377
12
1
0
143,503
3
W
Cthulhu
8,754
584
46
3
0
267,353
0
L
Neith
7,326
488
83
6
0
249,424
0
L
Sun Wukong
7,524
502
88
6
0
250,442
3
L
Raijin
6,997
466
59
4
0
243,420
7
W
Ra
8,604
574
84
6
0
225,089
2
W
Loki
8,432
562
80
5
0
277,408
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role