Player Matchup

Atlas
Atlas
 
Atlas
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
OOcjaalmeebsOO
Set
Level 108
God Stats
2W - 4L
1,674 SR
Queue Stats
81W - 75L
1,505 Elo+
Party 1
Anubis
Anubis
cmroccco
Anubis
Level 121
God Stats
6W - 1L
1,631 SR
Queue Stats
88W - 72L
1,546 Elo+
Party 1
Medusa
Medusa
sneakyotter
Medusa
Level 125
God Stats
2W - 0L
1,721 SR
Queue Stats
90W - 78L
1,548 Elo+
Party 1
Team Averages
Level 115
1,632 SR
1,525 Elo+

VS

Team Averages
Level 72
1,595 SR
1,485 Elo+
Atlas
Atlas
CtotheJ14435
Atlas
Level 109
God Stats
1W - 1L
1,726 SR
Queue Stats
73W - 102L
1,459 Elo+
Solo
Nox
Nox
Ice XII
Nox
Level 126
God Stats
1W - 7L
1,474 SR
Queue Stats
5W - 13L
1,335 Elo+
Solo
Amaterasu
Amaterasu
Slam Marino
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
Triplemonkfish
Charybdis
Level 24
God Stats
5W - 3L
1,682 SR
Queue Stats
9W - 5L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 0 / 10
9,160
916
5,122
9,489
9,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 1 / 5
8,935
894
4,672
6,408
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
cmroccco
Anubis
16
9 / 0 / 5
10,132
1,013
13,326
6,922
4,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
16
9 / 1 / 3
9,928
993
12,374
9,085
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
7,687
769
5,910
14,367
12,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nox
11
0 / 5 / 1
6,724
672
5,096
6,747
2,021
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
Slam Marino
Amaterasu
12
0 / 4 / 1
6,911
691
1,928
9,353
8,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
Triplemonkfish
Charybdis
12
1 / 7 / 0
7,089
709
4,132
11,935
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
20
Kills
2
2
Deaths
20
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
10
6
L
1
4
0
0.25
L
Nox
0
5
1
0.1
W
1
1
5
3.5
L
Amaterasu
Slam Marino
Amaterasu
0
4
1
0.13
L
Charybdis
Triplemonkfish
Charybdis
1
7
0
0.14
W
Anubis
cmroccco
Anubis
9
0
5
11.5
W
Medusa
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,494
Damage
17,066
31,904
Taken
42,402
20,747
Mitigated
26,051
11,572
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,122
2,016
1,668
2,454
9,489
9,067
280
3,145
6,344
13,236
0
L
5,910
2,358
74
1,129
14,367
12,665
0
6,737
7,630
24,513
0
L
Nox
5,096
551
0
412
6,747
2,021
0
3,938
2,809
21,577
0
W
4,672
1,965
0
707
6,408
3,136
2,538
1,715
4,693
0
24,292
L
Amaterasu
Slam Marino
Amaterasu
1,928
537
0
755
9,353
8,697
0
4,106
5,247
0
13,417
L
Charybdis
Triplemonkfish
Charybdis
4,132
2,134
0
1,895
11,935
2,668
0
4,636
7,299
0
17,150
W
Anubis
cmroccco
Anubis
13,326
785
0
4,088
6,922
4,091
1,687
3,677
3,245
43,996
0
W
Medusa
12,374
6,859
740
1,915
9,085
4,453
2,015
3,012
6,073
0
51,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,155
Gold Earned
28,411
202
Minions Killed
124
13
Camps Cleared
6
780,779
Distance Traveled
628,329
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,160
916
14
1
0
193,621
0
L
Atlas
7,687
769
37
4
1
138,934
0
L
Nox
6,724
672
28
3
2
169,307
0
W
Set
8,935
894
40
4
3
212,113
1
L
Amaterasu
6,911
691
25
3
2
170,978
0
L
Charybdis
7,089
709
34
3
1
149,110
0
W
Anubis
10,132
1,013
78
8
3
184,414
2
W
Medusa
9,928
993
70
7
7
190,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role