Player Matchup

Sobek
Sobek
GodlessOverkill
Sobek
Level 159
God Stats
2W - 1L
1,628 SR
Queue Stats
255W - 159L
1,705 Elo+
Party 2
Ymir
Ymir
GodlessPariah
Ymir
Level 153
God Stats
30W - 22L
1,607 SR
Queue Stats
212W - 191L
1,465 Elo+
Party 2
Mulan
Mulan
Godlessgorilla
Mulan
Level 160
God Stats
5W - 3L
1,597 SR
Queue Stats
372W - 292L
1,603 Elo+
Party 2
The Morrigan
The Morrigan
KamuiSpams
The Morrigan
Level 109
God Stats
5W - 4L
1,442 SR
Queue Stats
418W - 325L
1,578 Elo+
Solo
Hachiman
Hachiman
ShadowRyuTTV
Hachiman
Level 160
God Stats
13W - 7L
1,665 SR
Queue Stats
236W - 187L
1,605 Elo+
Party 2
Team Averages
Level 148
1,588 SR
1,591 Elo+

VS

Team Averages
Level 130
1,599 SR
1,571 Elo+
Sobek
Sobek
BrawlyHawk609
Sobek
Level 121
God Stats
17W - 23L
1,475 SR
Queue Stats
205W - 179L
1,592 Elo+
Party 3
Nemesis
Nemesis
Leohe
Nemesis
Level 138
God Stats
10W - 10L
1,571 SR
Queue Stats
834W - 769L
1,559 Elo+
Party 1
Tiamat
Tiamat
MoonshineMarine
Tiamat
Level 118
God Stats
4W - 2L
1,643 SR
Queue Stats
177W - 154L
1,594 Elo+
Party 3
Neith
Neith
hudan-damian
Neith
Level 127
God Stats
17W - 12L
1,690 SR
Queue Stats
573W - 515L
1,560 Elo+
Party 1
Vamana
Vamana
vashbat7
Vamana
Level 145
God Stats
0W - 2L
1,613 SR
Queue Stats
73W - 72L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 9
9,213
512
6,715
18,655
16,233
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 2 / 1
9,469
526
7,603
12,716
5,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 4 / 2
10,549
586
15,338
20,570
16,299
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
KamuiSpams
The Morrigan
16
3 / 3 / 3
10,057
559
9,918
9,642
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
ShadowRyuTTV
Hachiman
17
7 / 1 / 5
10,968
609
14,040
13,387
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,840
436
4,365
15,281
14,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Leohe
Nemesis
16
4 / 3 / 4
9,511
528
8,803
13,552
6,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 1
8,564
476
9,626
11,983
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 4 / 0
9,540
530
7,098
9,649
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vamana
vashbat7
Vamana
17
4 / 2 / 3
10,476
582
17,085
22,372
20,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
17
Kills
11
12
Deaths
17
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
2
2
9
3.25
W
2
2
1
1.25
W
3
4
2
1
W
The Morrigan
KamuiSpams
The Morrigan
3
3
3
1.5
L
Nemesis
Leohe
Nemesis
4
3
4
2
L
2
4
1
0.63
W
Hachiman
ShadowRyuTTV
Hachiman
7
1
5
9.5
L
1
4
0
0.25
L
Vamana
vashbat7
Vamana
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,614
Damage
46,977
74,970
Taken
72,837
45,205
Mitigated
51,749
26,908
Healing
25,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,365
225
0
4,386
15,281
14,075
0
5,880
9,273
19,038
0
W
6,715
317
317
5,640
18,655
16,233
0
5,769
12,465
30,531
0
W
7,603
379
0
4,027
12,716
5,720
0
4,135
8,159
65,876
0
W
15,338
2,261
0
8,185
20,570
16,299
304
2,567
16,782
271
66,230
W
The Morrigan
KamuiSpams
The Morrigan
9,918
2,544
0
1,814
9,642
2,945
0
5,556
3,518
72,646
2,934
L
Nemesis
Leohe
Nemesis
8,803
3,047
0
2,628
13,552
6,950
597
3,670
9,762
0
65,350
L
9,626
1,695
0
3,187
11,983
7,005
10
6,462
5,228
57,498
0
W
Hachiman
ShadowRyuTTV
Hachiman
14,040
8,736
0
6,925
13,387
4,008
1,438
2,742
10,500
0
94,537
L
7,098
1,318
0
2,638
9,649
3,697
1,063
1,161
8,488
0
88,347
L
Vamana
vashbat7
Vamana
17,085
5,545
20
12,290
22,372
20,022
2
5,818
16,554
11,085
69,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,256
Gold Earned
45,931
574
Minions Killed
556
0
Camps Cleared
0
1,825,198
Distance Traveled
1,788,064
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,840
436
26
1
0
360,750
6
W
Sobek
9,213
512
27
2
0
379,436
3
W
Ymir
9,469
526
125
7
0
379,815
3
W
Mulan
10,549
586
134
7
0
369,843
1
W
The Morrigan
10,057
559
142
8
0
336,835
1
L
Nemesis
9,511
528
108
6
0
399,666
3
L
Tiamat
8,564
476
122
7
0
321,264
4
W
Hachiman
10,968
609
146
8
0
359,269
4
L
Neith
9,540
530
141
8
0
328,723
4
L
Vamana
10,476
582
159
9
0
377,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role