Player Matchup

Achilles
Achilles
KIntensity
Achilles
Level 67
God Stats
2W - 0L
1,550 SR
Queue Stats
14W - 4L
1,768 Elo+
Party 2
Nike
Nike
SwissMissEnjoyer
Nike
Level 98
God Stats
1W - 0L
1,675 SR
Queue Stats
31W - 23L
1,526 Elo+
Party 2
Sol
Sol
VoidCarbine
Sol
Level 151
God Stats
1W - 0L
1,733 SR
Queue Stats
53W - 38L
1,644 Elo+
Party 2
Team Averages
Level 105
1,653 SR
1,646 Elo+

VS

Team Averages
Level 95
1,474 SR
1,453 Elo+
Zeus
Zeus
Quavo VT
Zeus
Level 106
God Stats
1W - 4L
1,361 SR
Queue Stats
106W - 127L
1,483 Elo+
Party 1
Ares
Ares
pacoanthony51
Ares
Level 139
God Stats
7W - 5L
1,600 SR
Queue Stats
215W - 242L
1,547 Elo+
Party 1
Jing Wei
Jing Wei
xVerendus
Jing Wei
Level 40
God Stats
2W - 5L
1,461 SR
Queue Stats
33W - 49L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KIntensity
Achilles
11
2 / 1 / 9
7,145
715
5,727
9,214
4,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
3 / 2 / 7
7,330
733
5,707
9,733
5,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 2 / 3
8,187
819
12,040
9,482
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
4 / 1 / 1
7,306
731
10,674
4,581
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 4
6,503
650
6,885
12,238
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jing Wei
xVerendus
Jing Wei
9
0 / 8 / 3
6,053
605
2,374
10,066
3,253
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
5
5
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
KIntensity
Achilles
2
1
9
6.5
L
Zeus
4
1
1
4.5
W
3
2
7
3.25
W
7
2
3
4.25
L
1
3
4
1
L
Jing Wei
xVerendus
Jing Wei
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,474
Damage
19,933
28,429
Taken
26,885
13,064
Mitigated
12,481
13,364
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
KIntensity
Achilles
5,727
767
948
4,004
9,214
4,823
0
4,639
4,153
0
16,198
L
Zeus
10,674
685
0
500
4,581
1,506
0
1,519
2,877
28,889
0
W
5,707
488
848
3,339
9,733
5,288
0
5,094
4,248
0
12,361
W
12,040
6,539
0
4,225
9,482
2,953
128
7,136
1,728
41,846
0
L
6,885
152
0
3,510
12,238
7,722
0
6,973
4,632
9,792
0
L
Jing Wei
xVerendus
Jing Wei
2,374
1,470
0
1,150
10,066
3,253
0
3,662
5,767
0
15,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,662
Gold Earned
19,862
121
Minions Killed
103
6
Camps Cleared
3
569,993
Distance Traveled
503,094
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,145
715
19
2
2
200,962
3
L
Zeus
7,306
731
58
6
1
166,682
1
W
Nike
7,330
733
15
2
0
197,728
5
W
Sol
8,187
819
87
9
4
171,303
3
L
Ares
6,503
650
10
1
0
171,839
3
L
Jing Wei
6,053
605
35
4
2
164,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role