Player Matchup

Kuzenbo
Kuzenbo
AgentZarm
Kuzenbo
Level 64
God Stats
3W - 0L
1,625 SR
Queue Stats
32W - 28L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
Deeveeneety
Baron Samedi
Level 124
God Stats
5W - 0L
1,618 SR
Queue Stats
31W - 11L
1,746 Elo+
Party 1
Hercules
Hercules
Raider52
Hercules
Level 111
God Stats
10W - 1L
1,658 SR
Queue Stats
21W - 5L
1,816 Elo+
Party 1
Team Averages
Level 100
1,634 SR
1,718 Elo+

VS

Team Averages
Level 117
1,500 SR
1,515 Elo+
Hera
Hera
Jayradicator
Hera
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,418 Elo+
Solo
Guan Yu
Guan Yu
Juaninacka
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 119L
1,521 Elo+
Solo
Atlas
Atlas
xMindlesshazardx
Atlas
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 271L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AgentZarm
Kuzenbo
10
2 / 1 / 9
6,930
693
2,223
7,916
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Deeveeneety
Baron Samedi
12
4 / 0 / 10
7,826
783
10,400
4,439
1,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Raider52
Hercules
12
8 / 1 / 6
8,044
804
6,084
8,561
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,114
611
5,631
3,636
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Juaninacka
Guan Yu
9
0 / 8 / 2
6,048
605
3,957
11,330
5,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
6,603
660
3,793
8,667
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
2
2
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AgentZarm
Kuzenbo
2
1
9
6.5
W
Baron Samedi
Deeveeneety
Baron Samedi
4
0
10
9
L
1
3
1
0.5
L
Guan Yu
Juaninacka
Guan Yu
0
8
2
0.13
W
Hercules
Raider52
Hercules
8
1
6
11
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,707
Damage
13,381
20,916
Taken
23,633
12,548
Mitigated
12,672
8,117
Healing
4,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AgentZarm
Kuzenbo
2,223
700
0
550
7,916
5,974
362
3,586
3,862
10,734
0
W
Baron Samedi
Deeveeneety
Baron Samedi
10,400
895
2,067
2,076
4,439
1,953
498
1,946
2,284
29,767
0
L
5,631
1,123
0
237
3,636
1,187
0
1,985
1,557
15,063
0
L
Guan Yu
Juaninacka
Guan Yu
3,957
499
342
1,331
11,330
5,941
0
6,292
4,734
0
16,858
W
Hercules
Raider52
Hercules
6,084
1,283
0
3,424
8,561
4,621
308
3,693
4,516
0
16,158
L
3,793
492
125
2,144
8,667
5,544
0
4,822
3,668
12,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,800
Gold Earned
18,765
92
Minions Killed
85
5
Camps Cleared
4
519,636
Distance Traveled
500,109
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,930
693
17
2
2
150,029
0
W
Baron Samedi
7,826
783
47
5
1
178,718
0
L
Hera
6,114
611
36
4
1
171,779
0
L
Guan Yu
6,048
605
37
4
3
183,756
3
W
Hercules
8,044
804
28
3
2
190,889
1
L
Atlas
6,603
660
12
1
0
144,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role