Player Matchup

Ne Zha
Ne Zha
Anafiboy69_V2
Ne Zha
Level 98
God Stats
2W - 1L
1,268 SR
Queue Stats
148W - 156L
1,474 Elo+
Party 4
Zeus
Zeus
Dr_Exiles
Zeus
Level 103
God Stats
2W - 1L
1,256 SR
Queue Stats
212W - 229L
1,446 Elo+
Party 4
Sobek
Sobek
JerppuPoika
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 17L
1,160 Elo+
Party 1
Ullr
Ullr
ValkoneLaku
Ullr
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 50L
1,475 Elo+
Party 1
Vamana
Vamana
seksikeisari
Vamana
Level 7
God Stats
1W - 5L
1,116 SR
Queue Stats
15W - 20L
1,345 Elo+
Party 1
Team Averages
Level 56
1,328 SR
1,380 Elo+

VS

Team Averages
Level 44
1,506 SR
1,455 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Luduff06
Bacchus
Level 34
God Stats
6W - 5L
1,722 SR
Queue Stats
108W - 130L
1,416 Elo+
Party 2
Eset
Eset
NiiiTroOZz
Eset
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 87L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
Seytos
Gilgamesh
Level 8
God Stats
0W - 5L
1,500 SR
Queue Stats
20W - 24L
1,393 Elo+
Party 2
Nemesis
Nemesis
无情的叶子
Nemesis
Level 59
God Stats
4W - 9L
1,308 SR
Queue Stats
200W - 212L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 8
7,055
588
6,990
8,944
2,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
12
9 / 0 / 3
7,865
655
9,143
5,099
1,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 1 / 7
5,786
482
3,381
7,808
3,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 3 / 0
6,663
555
6,811
6,176
1,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vamana
13
3 / 0 / 1
7,354
613
5,262
7,619
5,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
1 / 4 / 4
5,310
443
4,492
7,910
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Luduff06
Bacchus
8
2 / 4 / 2
5,525
460
4,224
10,931
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 8 / 2
5,369
447
4,080
7,358
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Seytos
Gilgamesh
10
0 / 3 / 0
5,200
433
3,017
8,374
3,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 3 / 2
5,919
493
3,606
8,785
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
22
Kills
6
6
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
4
4
0.75
W
3
2
8
3.5
W
Zeus
9
0
3
10.5
W
1
1
7
4.5
L
Bacchus
Luduff06
Bacchus
2
4
2
0.75
L
1
8
2
0.25
L
Gilgamesh
Seytos
Gilgamesh
0
3
0
0
W
6
3
0
2
W
Vamana
3
0
1
3.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,587
Damage
19,419
35,646
Taken
43,358
15,168
Mitigated
18,438
10,214
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,492
2,440
0
1,191
7,910
2,203
312
1,358
6,552
0
23,329
W
6,990
3,795
0
2,136
8,944
2,745
0
1,654
7,202
0
45,753
W
Zeus
9,143
1,515
0
2,005
5,099
1,688
222
2,383
2,532
40,446
0
W
3,381
435
0
3,063
7,808
3,973
0
2,756
5,008
8,636
0
L
Bacchus
Luduff06
Bacchus
4,224
1,023
668
2,711
10,931
7,383
112
3,041
7,890
12,357
0
L
4,080
879
294
614
7,358
2,405
0
5,258
2,100
21,192
0
L
Gilgamesh
Seytos
Gilgamesh
3,017
1,155
0
2,589
8,374
3,663
0
181
7,647
0
18,160
W
6,811
2,254
0
405
6,176
1,562
876
1,155
4,981
0
36,950
W
Vamana
5,262
2,236
0
2,605
7,619
5,200
984
0
7,619
2,253
40,894
L
3,606
862
0
2,558
8,785
2,784
249
2,897
5,848
0
25,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,723
Gold Earned
27,323
315
Minions Killed
209
0
Camps Cleared
0
1,112,506
Distance Traveled
1,100,013
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,310
443
47
4
0
225,095
1
W
Ne Zha
7,055
588
74
6
0
263,061
0
W
Zeus
7,865
655
76
6
0
201,245
0
W
Sobek
5,786
482
11
1
0
236,930
6
L
Bacchus
5,525
460
16
1
0
228,739
2
L
Eset
5,369
447
45
4
0
217,474
3
L
Gilgamesh
5,200
433
41
3
0
215,498
1
W
Ullr
6,663
555
65
5
0
214,967
2
W
Vamana
7,354
613
89
7
0
196,303
0
L
Nemesis
5,919
493
60
5
0
213,207
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role