Player Matchup

Camazotz
Camazotz
Azron230
Camazotz
Level 156
God Stats
5W - 5L
1,377 SR
Queue Stats
481W - 488L
1,464 Elo+
Party 2
Fenrir
Fenrir
Feelatioh
Fenrir
Level 17
God Stats
4W - 3L
1,550 SR
Queue Stats
74W - 95L
1,655 Elo+
Solo
Yemoja
Yemoja
HamudiXx_Xx
Yemoja
Level 122
God Stats
2W - 2L
1,470 SR
Queue Stats
110W - 81L
1,591 Elo+
Party 1
Da Ji
Da Ji
Thornabian
Da Ji
Level 135
God Stats
3W - 1L
1,662 SR
Queue Stats
658W - 668L
1,507 Elo+
Party 2
Zeus
Zeus
YoussefBossGDR10
Zeus
Level 78
God Stats
1W - 1L
1,234 SR
Queue Stats
20W - 22L
1,469 Elo+
Party 1
Team Averages
Level 102
1,459 SR
1,537 Elo+

VS

Team Averages
Level 99
1,444 SR
1,487 Elo+
Artio
Artio
 
Artio
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Accea
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 92L
1,483 Elo+
Solo
Nike
Nike
pacifist1987
Nike
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 231L
1,432 Elo+
Solo
Thor
Thor
xGwKFearzZ
Thor
Level 126
God Stats
0W - 4L
1,218 SR
Queue Stats
84W - 85L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Azron230
Camazotz
13
0 / 6 / 13
8,845
737
11,209
20,060
15,936
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Feelatioh
Fenrir
18
11 / 1 / 11
10,850
904
15,266
14,321
17,341
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
16
0 / 3 / 16
9,742
812
5,260
16,429
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
17
14 / 4 / 2
10,835
903
14,107
11,661
6,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 5 / 13
9,395
783
16,319
15,329
5,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
4 / 5 / 14
10,204
850
7,117
20,437
20,037
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
 
Raijin
15
4 / 6 / 9
9,087
757
17,412
13,203
5,303
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
Accea
Hel
16
5 / 4 / 10
9,269
772
14,677
13,743
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 6 / 9
9,389
782
15,037
20,229
13,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 5 / 7
8,755
730
8,796
10,534
3,374
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
68
26
Kills
19
19
Deaths
26
55
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
5
14
2.2
L
Raijin
 
Raijin
4
6
9
1.42
L
Hel
Accea
Hel
5
4
10
2.5
W
Camazotz
Azron230
Camazotz
0
6
13
1.08
W
Fenrir
Feelatioh
Fenrir
11
1
11
16.5
W
Yemoja
0
3
16
2.67
W
Da Ji
14
4
2
3.75
W
1
5
13
1.5
L
1
6
9
0.92
L
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,161
Damage
63,039
77,800
Taken
78,146
60,150
Mitigated
47,998
42,035
Healing
33,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,117
884
3,230
4,774
20,437
20,037
364
5,086
15,351
18,085
0
L
Raijin
 
Raijin
17,412
2,826
672
1,859
13,203
5,303
875
2,330
10,873
27,016
0
L
Hel
Accea
Hel
14,677
1,730
10,141
6,404
13,743
5,792
516
4,626
9,117
26,522
0
W
Camazotz
Azron230
Camazotz
11,209
2,364
2,994
5,578
20,060
15,936
190
11,580
8,033
0
17,405
W
Fenrir
Feelatioh
Fenrir
15,266
3,228
1,097
2,983
14,321
17,341
768
7,326
6,613
0
20,260
W
Yemoja
5,260
2,693
16,383
6,163
16,429
14,873
720
7,195
9,100
14,184
0
W
Da Ji
14,107
5,507
1,183
1,566
11,661
6,605
2,230
6,636
4,847
0
19,630
W
16,319
2,085
760
3,328
15,329
5,395
1,542
6,542
8,595
40,797
0
L
15,037
1,967
295
3,665
20,229
13,492
0
6,892
13,337
79
24,749
L
8,796
1,648
527
1,491
10,534
3,374
515
2,645
7,889
0
13,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,667
Gold Earned
46,704
108
Minions Killed
103
0
Camps Cleared
0
1,035,267
Distance Traveled
994,148
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,204
850
17
1
0
189,619
2
L
Raijin
9,087
757
19
2
0
196,856
6
L
Hel
9,269
772
35
3
0
224,877
1
W
Camazotz
8,845
737
10
1
0
224,007
2
W
Fenrir
10,850
904
9
1
0
258,610
0
W
Yemoja
9,742
812
22
2
0
193,901
0
W
Da Ji
10,835
903
10
1
0
179,387
0
W
Zeus
9,395
783
57
5
0
179,362
0
L
Nike
9,389
782
17
1
0
226,949
1
L
Thor
8,755
730
15
1
0
155,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role