Player Matchup

Charybdis
Charybdis
Bronze III
DeviousCRYO
Charybdis
Bronze III
Level 160
God Stats
5W - 11L
1,446 SR
Queue Stats
12W - 15L
1,244 MMR
Solo
Aphrodite
Aphrodite
Silver IV
Edzio92
Aphrodite
Silver IV
Level 105
God Stats
14W - 8L
1,540 SR
Queue Stats
42W - 59L
868 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
HaVoCbReNgEr
Zhong Kui
Silver II
Level 157
God Stats
1W - 2L
1,234 SR
Queue Stats
209W - 210L
909 MMR
Solo
Jormungandr
Jormungandr
Silver I
HereNoCash
Jormungandr
Silver I
Level 134
God Stats
32W - 29L
1,550 SR
Queue Stats
547W - 559L
1,062 MMR
Solo
Thor
Thor
Silver II
serenityinchaos5
Thor
Silver II
Level 49
God Stats
8W - 9L
1,476 SR
Queue Stats
73W - 82L
1,080 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,449 SR
1,033 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,562 SR
1,073 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
GoodnightDally
Danzaburou
Silver I
Level 146
God Stats
5W - 6L
1,601 SR
Queue Stats
110W - 114L
1,178 MMR
Solo
Sylvanus
Sylvanus
Bronze III
ShyVibes-xoxo
Sylvanus
Bronze III
Level 104
God Stats
82W - 110L
1,471 SR
Queue Stats
195W - 267L
-211 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
The Last Stein
Baron Samedi
Gold V
Level 120
God Stats
18W - 11L
1,680 SR
Queue Stats
166W - 168L
1,352 MMR
Solo
Chronos
Chronos
Gold IV
bwyann
Chronos
Gold IV
Level 105
God Stats
5W - 3L
1,559 SR
Queue Stats
39W - 38L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DeviousCRYO
Charybdis
20
3 / 1 / 11
14,371
532
13,562
20,673
8,253
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
Edzio92
Aphrodite
20
8 / 0 / 15
15,236
564
33,886
25,721
12,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
HaVoCbReNgEr
Zhong Kui
18
5 / 4 / 7
13,378
495
20,022
26,298
31,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
HereNoCash
Jormungandr
20
7 / 3 / 17
13,688
507
21,436
27,697
31,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 5 / 6
14,952
554
16,444
23,733
9,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
ScyllaGaneshaMedusa

VS

Bans
IzanamiAchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
4 / 7 / 1
12,055
446
14,627
30,009
12,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
GoodnightDally
Danzaburou
20
6 / 6 / 2
13,665
506
23,125
26,978
9,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ShyVibes-xoxo
Sylvanus
16
0 / 9 / 4
10,337
383
7,678
25,100
12,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
The Last Stein
Baron Samedi
18
1 / 5 / 5
12,073
447
9,581
25,837
16,026
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
bwyann
Chronos
17
2 / 7 / 2
11,385
422
15,202
23,523
7,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
34
Kills
13
13
Deaths
34
56
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
7
1
0.64
W
Charybdis
DeviousCRYO
Charybdis
3
1
11
8.5
W
Aphrodite
Edzio92
Aphrodite
8
0
15
15.5
L
Danzaburou
GoodnightDally
Danzaburou
6
6
2
1.17
W
Zhong Kui
HaVoCbReNgEr
Zhong Kui
5
4
7
2.13
W
Jormungandr
HereNoCash
Jormungandr
7
3
17
5.17
L
Sylvanus
ShyVibes-xoxo
Sylvanus
0
9
4
0.22
L
Baron Samedi
The Last Stein
Baron Samedi
1
5
5
0.7
L
Chronos
bwyann
Chronos
2
7
2
0.43
W
11
5
6
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,350
Damage
70,213
124,122
Taken
131,447
93,570
Mitigated
58,269
65,599
Healing
42,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
14,627
9,394
46
10,068
30,009
12,952
0
13,779
15,902
0
101,183
W
Charybdis
DeviousCRYO
Charybdis
13,562
3,830
0
10,853
20,673
8,253
4,105
3,645
16,974
0
129,468
W
Aphrodite
Edzio92
Aphrodite
33,886
2,842
12,828
20,945
25,721
12,427
2,461
10,702
14,761
142,896
0
L
Danzaburou
GoodnightDally
Danzaburou
23,125
11,201
0
9,133
26,978
9,090
614
12,335
14,425
0
109,861
W
Zhong Kui
HaVoCbReNgEr
Zhong Kui
20,022
1,968
671
9,384
26,298
31,293
2,797
5,526
20,616
81,587
0
W
Jormungandr
HereNoCash
Jormungandr
21,436
4,602
0
4,371
27,697
31,984
532
8,226
19,217
65,923
0
L
Sylvanus
ShyVibes-xoxo
Sylvanus
7,678
1,403
2,929
6,143
25,100
12,625
162
16,645
8,028
42,547
7,794
L
Baron Samedi
The Last Stein
Baron Samedi
9,581
717
3,418
6,416
25,837
16,026
988
17,941
7,727
67,692
0
L
Chronos
bwyann
Chronos
15,202
3,320
0
4,225
23,523
7,576
216
13,361
10,021
80,421
0
W
16,444
4,133
0
6,547
23,733
9,613
705
5,988
17,601
0
112,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,625
Gold Earned
59,515
746
Minions Killed
635
0
Camps Cleared
0
2,450,616
Distance Traveled
2,316,196
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,055
446
141
5
0
519,965
0
W
Charybdis
14,371
532
187
7
0
508,446
2
W
Aphrodite
15,236
564
191
7
0
516,124
7
L
Danzaburou
13,665
506
153
6
0
474,225
2
W
Zhong Kui
13,378
495
129
5
0
441,383
1
W
Jormungandr
13,688
507
81
3
0
507,263
5
L
Sylvanus
10,337
383
100
4
0
422,279
5
L
Baron Samedi
12,073
447
94
3
0
445,953
4
L
Chronos
11,385
422
147
5
0
453,774
6
W
Thor
14,952
554
158
6
0
477,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role