Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Qaoka
Achilles
Level 51
God Stats
0W - 2L
1,420 SR
Queue Stats
24W - 45L
1,297 Elo+
Party 1
Apollo
Apollo
gtlow
Apollo
Level 150
God Stats
1W - 1L
1,734 SR
Queue Stats
574W - 639L
1,417 Elo+
Solo
Scylla
Scylla
ilyGull-
Scylla
Level 68
God Stats
33W - 39L
1,360 SR
Queue Stats
267W - 314L
1,386 Elo+
Party 1
Ymir
Ymir
satenism
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 75
1,503 SR
1,420 Elo+

VS

Team Averages
Level 78
1,467 SR
1,409 Elo+
Tsukuyomi
Tsukuyomi
L Batman MVP
Tsukuyomi
Level 49
God Stats
3W - 2L
1,533 SR
Queue Stats
76W - 94L
1,384 Elo+
Solo
Ah Puch
Ah Puch
kanaburi
Ah Puch
Level 89
God Stats
11W - 10L
1,462 SR
Queue Stats
263W - 360L
1,415 Elo+
Solo
Chaac
Chaac
sagethacat
Chaac
Level 47
God Stats
14W - 12L
1,507 SR
Queue Stats
44W - 51L
1,415 Elo+
Solo
Tiamat
Tiamat
seaseaven
Tiamat
Level 86
God Stats
15W - 14L
1,549 SR
Queue Stats
168W - 194L
1,371 Elo+
Solo
Anhur
Anhur
xNOVAxFLOW
Anhur
Level 117
God Stats
1W - 1L
1,282 SR
Queue Stats
165W - 166L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 1 / 3
5,838
487
2,944
8,067
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Qaoka
Achilles
9
0 / 3 / 1
5,243
437
1,917
6,555
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
gtlow
Apollo
9
1 / 6 / 0
5,541
462
1,538
8,233
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ilyGull-
Scylla
12
5 / 3 / 1
6,780
565
5,103
6,591
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
5
0 / 6 / 2
4,841
403
679
8,879
3,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
L Batman MVP
Tsukuyomi
11
4 / 1 / 6
7,076
590
4,680
8,244
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Puch
kanaburi
Ah Puch
11
4 / 2 / 2
6,795
566
5,386
5,731
1,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
12
3 / 0 / 3
7,333
611
4,230
5,557
3,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
seaseaven
Tiamat
9
0 / 4 / 2
6,000
500
2,538
6,723
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
13
8 / 1 / 2
8,196
683
9,202
4,454
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
19
19
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
1
3
2.5
W
Tsukuyomi
L Batman MVP
Tsukuyomi
4
1
6
7
L
Achilles
Qaoka
Achilles
0
3
1
0.17
L
Apollo
gtlow
Apollo
1
6
0
0.17
L
Scylla
ilyGull-
Scylla
5
3
1
1.83
W
Ah Puch
kanaburi
Ah Puch
4
2
2
2.5
W
Chaac
3
0
3
4.5
L
Ymir
0
6
2
0.17
W
Tiamat
seaseaven
Tiamat
0
4
2
0.25
W
Anhur
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,181
Damage
26,036
38,325
Taken
30,709
13,617
Mitigated
12,193
7,300
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,944
634
0
3,172
8,067
2,176
0
1,861
5,940
27,637
0
W
Tsukuyomi
L Batman MVP
Tsukuyomi
4,680
1,413
0
3,522
8,244
2,437
536
1,643
6,508
0
25,807
L
Achilles
Qaoka
Achilles
1,917
290
0
809
6,555
4,907
208
674
5,509
2,461
13,928
L
Apollo
gtlow
Apollo
1,538
994
0
980
8,233
1,528
0
812
7,335
0
27,429
L
Scylla
ilyGull-
Scylla
5,103
236
0
2,001
6,591
1,853
306
2,241
3,868
31,130
0
W
Ah Puch
kanaburi
Ah Puch
5,386
36
47
2,216
5,731
1,657
407
1,955
3,699
31,007
0
W
Chaac
4,230
742
0
3,400
5,557
3,653
713
548
4,817
3,150
28,234
L
Ymir
679
385
0
338
8,879
3,153
0
1,627
7,052
3,796
0
W
Tiamat
seaseaven
Tiamat
2,538
322
0
988
6,723
2,780
0
3,967
2,533
23,240
0
W
Anhur
9,202
3,450
0
532
4,454
1,666
3,006
640
3,814
0
51,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
35,400
233
Minions Killed
313
0
Camps Cleared
0
1,000,462
Distance Traveled
1,168,843
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,838
487
58
5
0
265,524
0
W
Tsukuyomi
7,076
590
54
5
0
243,652
0
L
Achilles
5,243
437
39
3
0
180,087
0
L
Apollo
5,541
462
51
4
0
197,184
0
L
Scylla
6,780
565
72
6
0
207,420
3
W
Ah Puch
6,795
566
53
4
0
215,230
0
W
Chaac
7,333
611
60
5
0
253,808
4
L
Ymir
4,841
403
13
1
0
150,247
1
W
Tiamat
6,000
500
47
4
0
232,919
1
W
Anhur
8,196
683
99
8
0
223,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role