Player Matchup

Zeus
Zeus
Masked305
Zeus
Level 36
God Stats
9W - 13L
1,434 SR
Queue Stats
126W - 166L
1,410 Elo+
Solo
Bacchus
Bacchus
RaySmokedMe
Bacchus
Level 136
God Stats
7W - 12L
1,496 SR
Queue Stats
431W - 501L
1,367 Elo+
Party 2
Hachiman
Hachiman
scoobthedude502
Hachiman
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
412W - 432L
1,417 Elo+
Party 2
Team Averages
Level 93
1,476 SR
1,398 Elo+

VS

Team Averages
Level 81
1,514 SR
1,298 Elo+
Apollo
Apollo
AxW1ldxGrizzly
Apollo
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,080 Elo+
Party 1
Gilgamesh
Gilgamesh
Ba3burn
Gilgamesh
Level 144
God Stats
4W - 7L
1,547 SR
Queue Stats
69W - 65L
1,514 Elo+
Party 1
Hera
Hera
GamDeano
Hera
Level 89
God Stats
4W - 3L
1,494 SR
Queue Stats
101W - 143L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
10 / 2 / 12
11,924
795
14,819
11,405
4,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
RaySmokedMe
Bacchus
14
6 / 1 / 15
11,865
791
7,230
21,106
20,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
16
9 / 1 / 13
11,657
777
14,144
11,110
4,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 0
8,122
541
6,607
14,673
5,909
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Ba3burn
Gilgamesh
14
4 / 4 / 0
11,010
734
8,369
16,792
20,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
11
0 / 9 / 1
8,515
568
7,594
11,055
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
5
25
Kills
4
4
Deaths
25
40
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
L
Gilgamesh
Ba3burn
Gilgamesh
4
4
0
1
L
Hera
0
9
1
0.06
W
Zeus
10
2
12
8
W
Bacchus
RaySmokedMe
Bacchus
6
1
15
13.5
W
Hachiman
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,193
Damage
22,570
43,621
Taken
42,520
28,694
Mitigated
30,166
23,205
Healing
1,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,607
5,512
0
470
14,673
5,909
240
7,605
7,068
0
18,940
L
Gilgamesh
Ba3burn
Gilgamesh
8,369
861
0
997
16,792
20,278
20
8,564
8,228
0
36,853
L
Hera
7,594
1,555
0
64
11,055
3,979
112
6,248
4,807
25,055
0
W
Zeus
14,819
1,081
180
4,945
11,405
4,256
589
2,570
8,597
57,322
0
W
Bacchus
RaySmokedMe
Bacchus
7,230
936
459
10,756
21,106
20,434
0
1,808
19,062
17,216
0
W
Hachiman
14,144
8,832
939
5,926
11,110
4,004
1,164
3,626
7,268
0
50,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,446
Gold Earned
27,647
165
Minions Killed
106
9
Camps Cleared
5
850,099
Distance Traveled
714,797
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,122
541
26
2
1
202,982
0
L
Gilgamesh
11,010
734
41
3
3
308,411
6
L
Hera
8,515
568
39
3
1
203,404
0
W
Zeus
11,924
795
88
6
3
268,880
5
W
Bacchus
11,865
791
12
1
1
293,360
0
W
Hachiman
11,657
777
65
4
5
287,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role